llvmpipe/draw: Fix texture sampling in geometry shaders

We weren't correctly propagating the samplers and sampler views
when they were related to geometry shaders.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Zack Rusin 2013-03-26 17:53:27 -07:00
parent 186a6bffdd
commit d066133a76
8 changed files with 144 additions and 69 deletions

View File

@ -792,8 +792,8 @@ draw_set_samplers(struct draw_context *draw,
draw->num_samplers[shader_stage] = num;
#ifdef HAVE_LLVM
if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX)
draw_llvm_set_sampler_state(draw);
if (draw->llvm)
draw_llvm_set_sampler_state(draw, shader_stage);
#endif
}

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@ -241,7 +241,7 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
LLVMTargetDataRef target = gallivm->target;
LLVMTypeRef float_type = LLVMFloatTypeInContext(gallivm->context);
LLVMTypeRef int_type = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef elem_types[8];
LLVMTypeRef elem_types[DRAW_GS_JIT_CTX_NUM_FIELDS];
LLVMTypeRef context_type;
elem_types[0] = LLVMArrayType(LLVMPointerType(float_type, 0), /* constants */
@ -249,17 +249,17 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
elem_types[1] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4),
DRAW_TOTAL_CLIP_PLANES), 0);
elem_types[2] = LLVMPointerType(float_type, 0); /* viewport */
elem_types[3] = LLVMPointerType(LLVMPointerType(int_type, 0), 0);
elem_types[4] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
elem_types[5] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
elem_types[6] = LLVMArrayType(texture_type,
elem_types[3] = LLVMArrayType(texture_type,
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[7] = LLVMArrayType(sampler_type,
elem_types[4] = LLVMArrayType(sampler_type,
PIPE_MAX_SAMPLERS); /* samplers */
elem_types[5] = LLVMPointerType(LLVMPointerType(int_type, 0), 0);
elem_types[6] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
elem_types[7] = LLVMPointerType(LLVMVectorType(int_type,
vector_length), 0);
context_type = LLVMStructTypeInContext(gallivm->context, elem_types,
Elements(elem_types), 0);
@ -270,23 +270,26 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
#endif
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, constants,
target, context_type, 0);
target, context_type, DRAW_GS_JIT_CTX_CONSTANTS);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, planes,
target, context_type, 1);
target, context_type, DRAW_GS_JIT_CTX_PLANES);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, viewport,
target, context_type, 2);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, prim_lengths,
target, context_type, 3);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices,
target, context_type, 4);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims,
target, context_type, 5);
target, context_type, DRAW_GS_JIT_CTX_VIEWPORT);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, textures,
target, context_type,
DRAW_GS_JIT_CTX_TEXTURES);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, samplers,
target, context_type,
DRAW_GS_JIT_CTX_SAMPLERS);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, prim_lengths,
target, context_type,
DRAW_GS_JIT_CTX_PRIM_LENGTHS);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices,
target, context_type,
DRAW_GS_JIT_CTX_EMITTED_VERTICES);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_prims,
target, context_type,
DRAW_GS_JIT_CTX_EMITTED_PRIMS);
LP_CHECK_STRUCT_SIZE(struct draw_gs_jit_context,
target, context_type);
@ -1721,33 +1724,36 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
void
draw_llvm_set_sampler_state(struct draw_context *draw)
draw_llvm_set_sampler_state(struct draw_context *draw,
unsigned shader_type)
{
unsigned i;
for (i = 0; i < draw->num_samplers[PIPE_SHADER_VERTEX]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->jit_context.samplers[i];
if (shader_type == PIPE_SHADER_VERTEX) {
for (i = 0; i < draw->num_samplers[PIPE_SHADER_VERTEX]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->jit_context.samplers[i];
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_VERTEX][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_VERTEX][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
}
}
}
} else if (shader_type == PIPE_SHADER_GEOMETRY) {
for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->gs_jit_context.samplers[i];
for (i = 0; i < draw->num_samplers[PIPE_SHADER_GEOMETRY]; i++) {
struct draw_jit_sampler *jit_sam = &draw->llvm->gs_jit_context.samplers[i];
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_GEOMETRY][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
if (draw->samplers[i]) {
const struct pipe_sampler_state *s
= draw->samplers[PIPE_SHADER_GEOMETRY][i];
jit_sam->min_lod = s->min_lod;
jit_sam->max_lod = s->max_lod;
jit_sam->lod_bias = s->lod_bias;
COPY_4V(jit_sam->border_color, s->border_color.f);
}
}
}
}
@ -1951,6 +1957,8 @@ draw_gs_llvm_generate(struct draw_llvm *llvm,
&llvm->draw->gs.geometry_shader->info,
&gs_iface);
sampler->destroy(sampler);
lp_build_mask_end(&mask);
LLVMBuildRet(builder, lp_build_zero(gallivm, lp_type_uint(32)));

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@ -186,35 +186,40 @@ struct draw_gs_jit_context
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
/* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
* DRAW_JIT_CTX_SAMPLERS positions in the struct */
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
int **prim_lengths;
int *emitted_vertices;
int *emitted_prims;
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
enum {
DRAW_GS_JIT_CTX_CONSTANTS = 0,
DRAW_GS_JIT_CTX_PLANES = 1,
DRAW_GS_JIT_CTX_VIEWPORT = 2,
/* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
* and DRAW_JIT_CTX_SAMPLERS, because they both need
* to be at exactly the same locations as they are in the
* VS ctx structure for sampling to work. */
DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
DRAW_GS_JIT_CTX_NUM_FIELDS = 8
};
#define draw_gs_jit_context_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, 0, "constants")
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
#define draw_gs_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 1, "planes")
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 2, "viewport")
#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 3, "prim_lengths")
#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 4, "emitted_vertices")
#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, 5, "emitted_prims")
#define DRAW_GS_JIT_CTX_TEXTURES 6
#define DRAW_GS_JIT_CTX_SAMPLERS 7
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
#define draw_gs_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
@ -222,6 +227,15 @@ struct draw_gs_jit_context
#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices")
#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
typedef int
@ -478,7 +492,7 @@ draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_stat
LLVMValueRef context_ptr);
void
draw_llvm_set_sampler_state(struct draw_context *draw);
draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,

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@ -81,6 +81,10 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
}
for (i = 0; i < Elements(llvmpipe->sampler_views[0]); i++) {
pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_GEOMETRY][i], NULL);
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
pipe_resource_reference(&llvmpipe->constants[i][j].buffer, NULL);

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@ -82,6 +82,7 @@ struct llvmpipe_context {
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];

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@ -98,6 +98,9 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
llvmpipe_prepare_vertex_sampling(lp,
lp->num_sampler_views[PIPE_SHADER_VERTEX],
lp->sampler_views[PIPE_SHADER_VERTEX]);
llvmpipe_prepare_geometry_sampling(lp,
lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
lp->sampler_views[PIPE_SHADER_GEOMETRY]);
/* draw! */
draw_vbo(draw, info);
@ -114,6 +117,7 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
draw_set_mapped_so_targets(draw, 0, NULL);
llvmpipe_cleanup_vertex_sampling(lp);
llvmpipe_cleanup_geometry_sampling(lp);
/*
* TODO: Flush only when a user vertex/index buffer is present

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@ -141,4 +141,12 @@ void
llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx);
void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *ctx,
unsigned num,
struct pipe_sampler_view **views);
void
llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx);
#endif

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@ -250,14 +250,15 @@ llvmpipe_delete_sampler_state(struct pipe_context *pipe,
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
static void
prepare_shader_sampling(
struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views,
unsigned shader_type,
struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
{
unsigned i;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
@ -282,7 +283,7 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
pipe_resource_reference(&mapped_tex[i], tex);
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level offsets */
@ -357,7 +358,7 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
assert(addr);
}
draw_set_mapped_texture(lp->draw,
PIPE_SHADER_VERTEX,
shader_type,
i,
width0, tex->height0, num_layers,
first_level, last_level,
@ -366,6 +367,19 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
}
}
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX,
lp->mapped_vs_tex);
}
void
llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
@ -376,6 +390,28 @@ llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
}
}
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views)
{
prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY,
lp->mapped_gs_tex);
}
void
llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx)
{
unsigned i;
for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
}
}
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
{