linker: Sort shader I/O variables into a canonical order

v2: Rebase on removal of ir_variable::user_location.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2014-02-11 15:38:23 -08:00
parent c557eb7722
commit d030a3404c
1 changed files with 74 additions and 4 deletions

View File

@ -1110,6 +1110,66 @@ get_matching_input(void *mem_ctx,
}
static int
io_variable_cmp(const void *_a, const void *_b)
{
const ir_variable *const a = *(const ir_variable **) _a;
const ir_variable *const b = *(const ir_variable **) _b;
if (a->data.explicit_location && b->data.explicit_location)
return b->data.location - a->data.location;
if (a->data.explicit_location && !b->data.explicit_location)
return 1;
if (!a->data.explicit_location && b->data.explicit_location)
return -1;
return -strcmp(a->name, b->name);
}
/**
* Sort the shader IO variables into canonical order
*/
static void
canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
{
ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
unsigned num_variables = 0;
foreach_list(node, ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var == NULL || var->data.mode != io_mode)
continue;
/* If we have already encountered more I/O variables that could
* successfully link, bail.
*/
if (num_variables == ARRAY_SIZE(var_table))
return;
var_table[num_variables++] = var;
}
if (num_variables == 0)
return;
/* Sort the list in reverse order (io_variable_cmp handles this). Later
* we're going to push the variables on to the IR list as a stack, so we
* want the last variable (in canonical order) to be first in the list.
*/
qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
/* Remove the variable from it's current location in the IR, and put it at
* the front.
*/
for (unsigned i = 0; i < num_variables; i++) {
var_table[i]->remove();
ir->push_head(var_table[i]);
}
}
/**
* Assign locations for all variables that are produced in one pipeline stage
* (the "producer") and consumed in the next stage (the "consumer").
@ -1151,16 +1211,26 @@ assign_varying_locations(struct gl_context *ctx,
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
/* Operate in a total of three passes.
/* Operate in a total of four passes.
*
* 1. Assign locations for any matching inputs and outputs.
* 1. Sort inputs / outputs into a canonical order. This is necessary so
* that inputs / outputs of separable shaders will be assigned
* predictable locations regardless of the order in which declarations
* appeared in the shader source.
*
* 2. Mark output variables in the producer that do not have locations as
* 2. Assign locations for any matching inputs and outputs.
*
* 3. Mark output variables in the producer that do not have locations as
* not being outputs. This lets the optimizer eliminate them.
*
* 3. Mark input variables in the consumer that do not have locations as
* 4. Mark input variables in the consumer that do not have locations as
* not being inputs. This lets the optimizer eliminate them.
*/
if (consumer)
canonicalize_shader_io(consumer->ir, ir_var_shader_in);
if (producer)
canonicalize_shader_io(producer->ir, ir_var_shader_out);
if (consumer
&& !linker::populate_consumer_input_sets(mem_ctx,