ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate

Needed when vertex programs doesn't allow saturate

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
This commit is contained in:
Abdiel Janulgue 2014-06-16 12:16:57 -07:00
parent 8935c12937
commit cfa8c1cb39
2 changed files with 9 additions and 2 deletions

View File

@ -2990,9 +2990,12 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
/* Lowering */
do_mat_op_to_vec(ir);
GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)
| ((target == GL_VERTEX_PROGRAM_ARB) ? SAT_TO_CLAMP
: 0)));
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;

View File

@ -5429,6 +5429,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS))
lower_offset_arrays(ir);
do_mat_op_to_vec(ir);
/* Emit saturates in the vertex shader only if SM 3.0 is supported. */
bool vs_sm3 = (_mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage) ==
GL_VERTEX_PROGRAM_ARB) && st_context(ctx)->has_shader_model3;
lower_instructions(ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
@ -5438,7 +5441,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
CARRY_TO_ARITH |
BORROW_TO_ARITH |
(options->EmitNoPow ? POW_TO_EXP2 : 0) |
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0));
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(vs_sm3 ? SAT_TO_CLAMP : 0));
lower_ubo_reference(prog->_LinkedShaders[i], ir);
do_vec_index_to_cond_assign(ir);