i965/gen6 depth surface: calculate LOD being rendered to

(08ef1dd for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen 2013-07-09 15:19:55 -07:00
parent 51b38106d7
commit cfa19af966
2 changed files with 6 additions and 0 deletions

View File

@ -783,6 +783,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
unsigned int lod;
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
@ -806,6 +807,8 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
NULL,
&tile_mask_x, &tile_mask_y);
lod = params->depth.level - params->depth.mt->first_level;
/* 3DSTATE_DEPTH_BUFFER */
{
uint32_t tile_x = draw_x & tile_mask_x;

View File

@ -49,6 +49,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@ -97,6 +98,8 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |