Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts: src/mesa/main/context.c
This commit is contained in:
commit
cf85e413ad
|
@ -97,6 +97,7 @@ SOURCES = \
|
|||
tri-query.c \
|
||||
tri-scissor-tri.c \
|
||||
tri-stencil.c \
|
||||
tri-tex.c \
|
||||
tri-tex-3d.c \
|
||||
tri-tri.c \
|
||||
tri-unfilled-edgeflag.c \
|
||||
|
@ -126,8 +127,11 @@ SOURCES = \
|
|||
vp-line-clip.c \
|
||||
vp-tri.c \
|
||||
vp-tri-swap.c \
|
||||
vp-tri-tex.c \
|
||||
vp-tri-imm.c \
|
||||
vp-tri-cb.c \
|
||||
vp-tri-cb-pos.c \
|
||||
vp-tri-cb-tex.c \
|
||||
vp-unfilled.c
|
||||
|
||||
PROGS = $(SOURCES:%.c=%)
|
||||
|
|
|
@ -0,0 +1,168 @@
|
|||
/*
|
||||
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
|
||||
*
|
||||
* Permission to use, copy, modify, distribute, and sell this software and
|
||||
* its documentation for any purpose is hereby granted without fee, provided
|
||||
* that (i) the above copyright notices and this permission notice appear in
|
||||
* all copies of the software and related documentation, and (ii) the name of
|
||||
* Silicon Graphics may not be used in any advertising or
|
||||
* publicity relating to the software without the specific, prior written
|
||||
* permission of Silicon Graphics.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
|
||||
* ANY KIND,
|
||||
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
|
||||
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
|
||||
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
|
||||
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
||||
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
|
||||
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
|
||||
* OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
|
||||
GLenum doubleBuffer;
|
||||
|
||||
static void Init(void)
|
||||
{
|
||||
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
|
||||
glClearColor(0.0, 0.0, 1.0, 0.0);
|
||||
|
||||
|
||||
#define SIZE 32
|
||||
{
|
||||
GLubyte tex2d[SIZE][SIZE][3];
|
||||
GLint s, t;
|
||||
|
||||
for (s = 0; s < SIZE; s++) {
|
||||
for (t = 0; t < SIZE; t++) {
|
||||
#if 0
|
||||
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][2] = 0;
|
||||
#else
|
||||
tex2d[t][s][0] = s*255/(SIZE-1);
|
||||
tex2d[t][s][1] = t*255/(SIZE-1);
|
||||
tex2d[t][s][2] = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void Reshape(int width, int height)
|
||||
{
|
||||
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
static void Key(unsigned char key, int x, int y)
|
||||
{
|
||||
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(1);
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void Draw(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(1,-1);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glTexCoord2f(-1,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
if (doubleBuffer) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum Args(int argc, char **argv)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_FALSE;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-sb") == 0) {
|
||||
doubleBuffer = GL_FALSE;
|
||||
} else if (strcmp(argv[i], "-db") == 0) {
|
||||
doubleBuffer = GL_TRUE;
|
||||
} else {
|
||||
fprintf(stderr, "%s (Bad option).\n", argv[i]);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
GLenum type;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
|
||||
if (Args(argc, argv) == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
|
||||
|
||||
type = GLUT_RGB | GLUT_ALPHA;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
glutInitDisplayMode(type);
|
||||
|
||||
if (glutCreateWindow("First Tri") == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Draw);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,156 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
|
||||
GLenum doubleBuffer;
|
||||
|
||||
static void Init(void)
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"PARAM Emission = state.material.emission; \n"
|
||||
"PARAM Ambient = state.material.ambient; \n"
|
||||
"PARAM Diffuse = state.material.diffuse; \n"
|
||||
"PARAM Specular = state.material.specular; \n"
|
||||
"DP4 result.position.x, Ambient, vertex.position;\n"
|
||||
"DP4 result.position.y, Diffuse, vertex.position;\n"
|
||||
"DP4 result.position.z, Specular, vertex.position;\n"
|
||||
"DP4 result.position.w, Emission, vertex.position;\n"
|
||||
"MOV result.color, vertex.color;\n"
|
||||
"END\n";
|
||||
|
||||
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
|
||||
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
|
||||
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
|
||||
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
|
||||
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog1), (const GLubyte *) prog1);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_NV);
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void Reshape(int width, int height)
|
||||
{
|
||||
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
static void Key(unsigned char key, int x, int y)
|
||||
{
|
||||
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(1);
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void Draw(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(0,0,.7);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glColor3f(.8,0,0);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glColor3f(0,.9,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
if (doubleBuffer) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum Args(int argc, char **argv)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_FALSE;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-sb") == 0) {
|
||||
doubleBuffer = GL_FALSE;
|
||||
} else if (strcmp(argv[i], "-db") == 0) {
|
||||
doubleBuffer = GL_TRUE;
|
||||
} else {
|
||||
fprintf(stderr, "%s (Bad option).\n", argv[i]);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
GLenum type;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
|
||||
if (Args(argc, argv) == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
|
||||
|
||||
type = GLUT_RGB | GLUT_ALPHA;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
glutInitDisplayMode(type);
|
||||
|
||||
if (glutCreateWindow("First Tri") == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Draw);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,189 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
|
||||
GLenum doubleBuffer;
|
||||
|
||||
static void Init(void)
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"PARAM Emission = state.material.emission; \n"
|
||||
"PARAM Ambient = state.material.ambient; \n"
|
||||
"PARAM Diffuse = state.material.diffuse; \n"
|
||||
"PARAM Specular = state.material.specular; \n"
|
||||
"DP4 result.position.x, Ambient, vertex.position;\n"
|
||||
"DP4 result.position.y, Diffuse, vertex.position;\n"
|
||||
"DP4 result.position.z, Specular, vertex.position;\n"
|
||||
"DP4 result.position.w, Emission, vertex.position;\n"
|
||||
"MOV result.texcoord[0], vertex.texcoord[0];\n"
|
||||
"END\n";
|
||||
|
||||
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
|
||||
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
|
||||
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
|
||||
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
|
||||
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog1), (const GLubyte *) prog1);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_NV);
|
||||
|
||||
#define SIZE 32
|
||||
{
|
||||
GLubyte tex2d[SIZE][SIZE][3];
|
||||
GLint s, t;
|
||||
|
||||
for (s = 0; s < SIZE; s++) {
|
||||
for (t = 0; t < SIZE; t++) {
|
||||
#if 0
|
||||
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][2] = 0;
|
||||
#else
|
||||
tex2d[t][s][0] = s*255/(SIZE-1);
|
||||
tex2d[t][s][1] = t*255/(SIZE-1);
|
||||
tex2d[t][s][2] = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void Reshape(int width, int height)
|
||||
{
|
||||
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
static void Key(unsigned char key, int x, int y)
|
||||
{
|
||||
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(1);
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void Draw(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(1,-1);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glTexCoord2f(-1,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
if (doubleBuffer) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
static GLenum Args(int argc, char **argv)
|
||||
{
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_FALSE;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-sb") == 0) {
|
||||
doubleBuffer = GL_FALSE;
|
||||
} else if (strcmp(argv[i], "-db") == 0) {
|
||||
doubleBuffer = GL_TRUE;
|
||||
} else {
|
||||
fprintf(stderr, "%s (Bad option).\n", argv[i]);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
GLenum type;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
|
||||
if (Args(argc, argv) == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
|
||||
|
||||
type = GLUT_RGB | GLUT_ALPHA;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
glutInitDisplayMode(type);
|
||||
|
||||
if (glutCreateWindow("First Tri") == GL_FALSE) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Draw);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,137 @@
|
|||
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glut.h>
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLint errno;
|
||||
GLuint prognum;
|
||||
|
||||
static const char *prog1 =
|
||||
"!!ARBvp1.0\n"
|
||||
"MOV result.texcoord[0], vertex.texcoord[0];\n"
|
||||
"MOV result.position, vertex.position;\n"
|
||||
"END\n";
|
||||
|
||||
|
||||
glGenProgramsARB(1, &prognum);
|
||||
|
||||
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
|
||||
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
strlen(prog1), (const GLubyte *) prog1);
|
||||
|
||||
assert(glIsProgramARB(prognum));
|
||||
errno = glGetError();
|
||||
printf("glGetError = %d\n", errno);
|
||||
if (errno != GL_NO_ERROR)
|
||||
{
|
||||
GLint errorpos;
|
||||
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
|
||||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
#define SIZE 32
|
||||
{
|
||||
GLubyte tex2d[SIZE][SIZE][3];
|
||||
GLint s, t;
|
||||
|
||||
for (s = 0; s < SIZE; s++) {
|
||||
for (t = 0; t < SIZE; t++) {
|
||||
#if 0
|
||||
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
|
||||
tex2d[t][s][2] = 0;
|
||||
#else
|
||||
tex2d[t][s][0] = s*255/(SIZE-1);
|
||||
tex2d[t][s][1] = t*255/(SIZE-1);
|
||||
tex2d[t][s][2] = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClearColor(0.3, 0.3, 0.3, 1);
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM_NV);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(1,-1);
|
||||
glVertex3f( 0.9, -0.9, -0.0);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f( 0.9, 0.9, -0.0);
|
||||
glTexCoord2f(-1,0);
|
||||
glVertex3f(-0.9, 0.0, -0.0);
|
||||
glEnd();
|
||||
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
/*glTranslatef( 0.0, 0.0, -15.0 );*/
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
|
@ -155,6 +155,17 @@ static void Init( void )
|
|||
printf("errorpos: %d\n", errorpos);
|
||||
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
|
||||
}
|
||||
|
||||
{
|
||||
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
|
||||
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
|
||||
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
|
||||
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
!!ARBvp1.0
|
||||
PARAM Emission = state.material.emission;
|
||||
PARAM Ambient = state.material.ambient;
|
||||
PARAM Diffuse = state.material.diffuse;
|
||||
PARAM Specular = state.material.specular;
|
||||
DP4 result.position.x, Ambient, vertex.position;
|
||||
DP4 result.position.y, Diffuse, vertex.position;
|
||||
DP4 result.position.z, Specular, vertex.position;
|
||||
DP4 result.position.w, Emission, vertex.position;
|
||||
MOV result.color, vertex.color;
|
||||
END
|
|
@ -1063,6 +1063,7 @@ init_attrib_groups(GLcontext *ctx)
|
|||
/* Miscellaneous */
|
||||
ctx->NewState = _NEW_ALL;
|
||||
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
|
||||
ctx->varying_vp_inputs = ~0;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
|
|
@ -47,17 +47,17 @@
|
|||
|
||||
|
||||
struct state_key {
|
||||
unsigned light_color_material_mask:12;
|
||||
unsigned light_material_mask:12;
|
||||
unsigned light_global_enabled:1;
|
||||
unsigned light_local_viewer:1;
|
||||
unsigned light_twoside:1;
|
||||
unsigned light_color_material:1;
|
||||
unsigned light_color_material_mask:12;
|
||||
unsigned light_material_mask:12;
|
||||
unsigned material_shininess_is_zero:1;
|
||||
|
||||
unsigned need_eye_coords:1;
|
||||
unsigned normalize:1;
|
||||
unsigned rescale_normals:1;
|
||||
|
||||
unsigned fog_source_is_depth:1;
|
||||
unsigned tnl_do_vertex_fog:1;
|
||||
unsigned separate_specular:1;
|
||||
|
@ -67,6 +67,8 @@ struct state_key {
|
|||
unsigned texture_enabled_global:1;
|
||||
unsigned fragprog_inputs_read:12;
|
||||
|
||||
unsigned varying_vp_inputs;
|
||||
|
||||
struct {
|
||||
unsigned light_enabled:1;
|
||||
unsigned light_eyepos3_is_zero:1;
|
||||
|
@ -193,6 +195,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
|
|||
key->need_eye_coords = ctx->_NeedEyeCoords;
|
||||
|
||||
key->fragprog_inputs_read = fp->Base.InputsRead;
|
||||
key->varying_vp_inputs = ctx->varying_vp_inputs;
|
||||
|
||||
if (ctx->RenderMode == GL_FEEDBACK) {
|
||||
/* make sure the vertprog emits color and tex0 */
|
||||
|
@ -448,14 +451,46 @@ static void release_temps( struct tnl_program *p )
|
|||
}
|
||||
|
||||
|
||||
static struct ureg register_param5(struct tnl_program *p,
|
||||
GLint s0,
|
||||
GLint s1,
|
||||
GLint s2,
|
||||
GLint s3,
|
||||
GLint s4)
|
||||
{
|
||||
gl_state_index tokens[STATE_LENGTH];
|
||||
GLint idx;
|
||||
tokens[0] = s0;
|
||||
tokens[1] = s1;
|
||||
tokens[2] = s2;
|
||||
tokens[3] = s3;
|
||||
tokens[4] = s4;
|
||||
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
|
||||
return make_ureg(PROGRAM_STATE_VAR, idx);
|
||||
}
|
||||
|
||||
|
||||
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
|
||||
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
|
||||
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
|
||||
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* \param input one of VERT_ATTRIB_x tokens.
|
||||
*/
|
||||
static struct ureg register_input( struct tnl_program *p, GLuint input )
|
||||
{
|
||||
p->program->Base.InputsRead |= (1<<input);
|
||||
return make_ureg(PROGRAM_INPUT, input);
|
||||
/* Material attribs are passed here as inputs >= 32
|
||||
*/
|
||||
if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
|
||||
p->program->Base.InputsRead |= (1<<input);
|
||||
return make_ureg(PROGRAM_INPUT, input);
|
||||
}
|
||||
else {
|
||||
return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -504,31 +539,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
|
|||
return p->identity;
|
||||
}
|
||||
|
||||
static struct ureg register_param5(struct tnl_program *p,
|
||||
GLint s0,
|
||||
GLint s1,
|
||||
GLint s2,
|
||||
GLint s3,
|
||||
GLint s4)
|
||||
{
|
||||
gl_state_index tokens[STATE_LENGTH];
|
||||
GLint idx;
|
||||
tokens[0] = s0;
|
||||
tokens[1] = s1;
|
||||
tokens[2] = s2;
|
||||
tokens[3] = s3;
|
||||
tokens[4] = s4;
|
||||
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
|
||||
return make_ureg(PROGRAM_STATE_VAR, idx);
|
||||
}
|
||||
|
||||
|
||||
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
|
||||
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
|
||||
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
|
||||
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
|
||||
|
||||
|
||||
static void register_matrix_param5( struct tnl_program *p,
|
||||
GLint s0, /* modelview, projection, etc */
|
||||
GLint s1, /* texture matrix number */
|
||||
|
|
|
@ -1987,6 +1987,8 @@ struct gl_vertex_program_state
|
|||
GLboolean CallbackEnabled;
|
||||
GLuint CurrentPosition;
|
||||
#endif
|
||||
|
||||
GLboolean _Overriden;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.1
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
||||
*
|
||||
|
@ -508,10 +508,12 @@ _mesa_update_state_locked( GLcontext *ctx )
|
|||
|
||||
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
|
||||
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT |
|
||||
_NEW_RENDERMODE |
|
||||
_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
|
||||
}
|
||||
if (ctx->VertexProgram._MaintainTnlProgram) {
|
||||
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
|
||||
_NEW_RENDERMODE |
|
||||
_NEW_TRANSFORM | _NEW_POINT |
|
||||
_NEW_FOG | _NEW_LIGHT |
|
||||
_MESA_NEW_NEED_EYE_COORDS);
|
||||
|
@ -551,7 +553,8 @@ _mesa_update_state( GLcontext *ctx )
|
|||
|
||||
|
||||
|
||||
/* Want to figure out which fragment program inputs are actually
|
||||
/**
|
||||
* Want to figure out which fragment program inputs are actually
|
||||
* constant/current values from ctx->Current. These should be
|
||||
* referenced as a tracked state variable rather than a fragment
|
||||
* program input, to save the overhead of putting a constant value in
|
||||
|
@ -579,6 +582,26 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx,
|
|||
if (ctx->varying_vp_inputs != varying_inputs) {
|
||||
ctx->varying_vp_inputs = varying_inputs;
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
//_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);
|
||||
/*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Used by drivers to tell core Mesa that the driver is going to
|
||||
* install/ use its own vertex program. In particular, this will
|
||||
* prevent generated fragment programs from using state vars instead
|
||||
* of ordinary varyings/inputs.
|
||||
*/
|
||||
void
|
||||
_mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
|
||||
{
|
||||
if (ctx->VertexProgram._Overriden != flag) {
|
||||
ctx->VertexProgram._Overriden = flag;
|
||||
|
||||
/* Set one of the bits which will trigger fragment program
|
||||
* regeneration:
|
||||
*/
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.1
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
||||
*
|
||||
|
@ -29,16 +29,21 @@
|
|||
#include "mtypes.h"
|
||||
|
||||
extern void
|
||||
_mesa_update_state( GLcontext *ctx );
|
||||
_mesa_update_state(GLcontext *ctx);
|
||||
|
||||
/* As above but can only be called between _mesa_lock_context_textures() and
|
||||
* _mesa_unlock_context_textures().
|
||||
*/
|
||||
extern void
|
||||
_mesa_update_state_locked( GLcontext *ctx );
|
||||
_mesa_update_state_locked(GLcontext *ctx);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs);
|
||||
|
||||
|
||||
extern void
|
||||
_mesa_set_vp_override(GLcontext *ctx, GLboolean flag);
|
||||
|
||||
void
|
||||
_mesa_set_varying_vp_inputs( GLcontext *ctx,
|
||||
GLbitfield varying_inputs );
|
||||
|
||||
#endif
|
||||
|
|
|
@ -217,8 +217,18 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
|
|||
{
|
||||
GLbitfield fp_inputs = 0x0;
|
||||
|
||||
if (!ctx->VertexProgram._Enabled ||
|
||||
!ctx->VertexProgram._Current) {
|
||||
if (ctx->VertexProgram._Overriden) {
|
||||
/* Somebody's messing with the vertex program and we don't have
|
||||
* a clue what's happening. Assume that it could be producing
|
||||
* all possible outputs.
|
||||
*/
|
||||
fp_inputs = ~0;
|
||||
}
|
||||
else if (ctx->RenderMode == GL_FEEDBACK) {
|
||||
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
|
||||
}
|
||||
else if (!ctx->VertexProgram._Enabled ||
|
||||
!ctx->VertexProgram._Current) {
|
||||
|
||||
/* Fixed function logic */
|
||||
GLbitfield varying_inputs = ctx->varying_vp_inputs;
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "main/bufferobj.h"
|
||||
#include "main/macros.h"
|
||||
#include "main/texformat.h"
|
||||
#include "main/state.h"
|
||||
#include "shader/program.h"
|
||||
#include "shader/prog_parameter.h"
|
||||
#include "shader/prog_print.h"
|
||||
|
@ -835,6 +836,9 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
|
|||
return;
|
||||
}
|
||||
|
||||
_mesa_set_vp_override( ctx, TRUE );
|
||||
_mesa_update_state( ctx );
|
||||
|
||||
st_validate_state(st);
|
||||
|
||||
if (format == GL_DEPTH_COMPONENT) {
|
||||
|
@ -874,6 +878,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
|
|||
/* blit */
|
||||
draw_blit(st, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
_mesa_set_vp_override( ctx, FALSE );
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue