Merge commit 'origin/gallium-0.1' into gallium-0.2

Conflicts:

	src/mesa/main/context.c
This commit is contained in:
Keith Whitwell 2008-10-15 17:20:30 +01:00
commit cf85e413ad
14 changed files with 774 additions and 41 deletions

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@ -97,6 +97,7 @@ SOURCES = \
tri-query.c \
tri-scissor-tri.c \
tri-stencil.c \
tri-tex.c \
tri-tex-3d.c \
tri-tri.c \
tri-unfilled-edgeflag.c \
@ -126,8 +127,11 @@ SOURCES = \
vp-line-clip.c \
vp-tri.c \
vp-tri-swap.c \
vp-tri-tex.c \
vp-tri-imm.c \
vp-tri-cb.c \
vp-tri-cb-pos.c \
vp-tri-cb-tex.c \
vp-unfilled.c
PROGS = $(SOURCES:%.c=%)

168
progs/trivial/tri-tex.c Normal file
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@ -0,0 +1,168 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
GLenum doubleBuffer;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
glClearColor(0.0, 0.0, 1.0, 0.0);
#define SIZE 32
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
#if 0
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
tex2d[t][s][2] = 0;
#else
tex2d[t][s][0] = s*255/(SIZE-1);
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = 0;
#endif
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glTexCoord2f(1,-1);
glVertex3f( 0.9, -0.9, -0.0);
glTexCoord2f(1,1);
glVertex3f( 0.9, 0.9, -0.0);
glTexCoord2f(-1,0);
glVertex3f(-0.9, 0.0, -0.0);
glEnd();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

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@ -0,0 +1,156 @@
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
GLenum doubleBuffer;
static void Init(void)
{
GLint errno;
GLuint prognum;
static const char *prog1 =
"!!ARBvp1.0\n"
"PARAM Emission = state.material.emission; \n"
"PARAM Ambient = state.material.ambient; \n"
"PARAM Diffuse = state.material.diffuse; \n"
"PARAM Specular = state.material.specular; \n"
"DP4 result.position.x, Ambient, vertex.position;\n"
"DP4 result.position.y, Diffuse, vertex.position;\n"
"DP4 result.position.z, Specular, vertex.position;\n"
"DP4 result.position.w, Emission, vertex.position;\n"
"MOV result.color, vertex.color;\n"
"END\n";
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
glGenProgramsARB(1, &prognum);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog1), (const GLubyte *) prog1);
assert(glIsProgramARB(prognum));
errno = glGetError();
printf("glGetError = %d\n", errno);
if (errno != GL_NO_ERROR)
{
GLint errorpos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
glEnable(GL_VERTEX_PROGRAM_NV);
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -0.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.9, -0.0);
glColor3f(0,.9,0);
glVertex3f(-0.9, 0.0, -0.0);
glEnd();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

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@ -0,0 +1,189 @@
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
GLenum doubleBuffer;
static void Init(void)
{
GLint errno;
GLuint prognum;
static const char *prog1 =
"!!ARBvp1.0\n"
"PARAM Emission = state.material.emission; \n"
"PARAM Ambient = state.material.ambient; \n"
"PARAM Diffuse = state.material.diffuse; \n"
"PARAM Specular = state.material.specular; \n"
"DP4 result.position.x, Ambient, vertex.position;\n"
"DP4 result.position.y, Diffuse, vertex.position;\n"
"DP4 result.position.z, Specular, vertex.position;\n"
"DP4 result.position.w, Emission, vertex.position;\n"
"MOV result.texcoord[0], vertex.texcoord[0];\n"
"END\n";
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
glGenProgramsARB(1, &prognum);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog1), (const GLubyte *) prog1);
assert(glIsProgramARB(prognum));
errno = glGetError();
printf("glGetError = %d\n", errno);
if (errno != GL_NO_ERROR)
{
GLint errorpos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
glEnable(GL_VERTEX_PROGRAM_NV);
#define SIZE 32
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
#if 0
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
tex2d[t][s][2] = 0;
#else
tex2d[t][s][0] = s*255/(SIZE-1);
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = 0;
#endif
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glTexCoord2f(1,-1);
glVertex3f( 0.9, -0.9, -0.0);
glTexCoord2f(1,1);
glVertex3f( 0.9, 0.9, -0.0);
glTexCoord2f(-1,0);
glVertex3f(-0.9, 0.0, -0.0);
glEnd();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

137
progs/trivial/vp-tri-tex.c Normal file
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@ -0,0 +1,137 @@
/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
static void Init( void )
{
GLint errno;
GLuint prognum;
static const char *prog1 =
"!!ARBvp1.0\n"
"MOV result.texcoord[0], vertex.texcoord[0];\n"
"MOV result.position, vertex.position;\n"
"END\n";
glGenProgramsARB(1, &prognum);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog1), (const GLubyte *) prog1);
assert(glIsProgramARB(prognum));
errno = glGetError();
printf("glGetError = %d\n", errno);
if (errno != GL_NO_ERROR)
{
GLint errorpos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
#define SIZE 32
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
#if 0
tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
tex2d[t][s][2] = 0;
#else
tex2d[t][s][0] = s*255/(SIZE-1);
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = 0;
#endif
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
}
static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
glBegin(GL_TRIANGLES);
glTexCoord2f(1,-1);
glVertex3f( 0.9, -0.9, -0.0);
glTexCoord2f(1,1);
glVertex3f( 0.9, 0.9, -0.0);
glTexCoord2f(-1,0);
glVertex3f(-0.9, 0.0, -0.0);
glEnd();
glFlush();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
/*glTranslatef( 0.0, 0.0, -15.0 );*/
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

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@ -155,6 +155,17 @@ static void Init( void )
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
{
const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
}
}

11
progs/vp/xform.txt Normal file
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@ -0,0 +1,11 @@
!!ARBvp1.0
PARAM Emission = state.material.emission;
PARAM Ambient = state.material.ambient;
PARAM Diffuse = state.material.diffuse;
PARAM Specular = state.material.specular;
DP4 result.position.x, Ambient, vertex.position;
DP4 result.position.y, Diffuse, vertex.position;
DP4 result.position.z, Specular, vertex.position;
DP4 result.position.w, Emission, vertex.position;
MOV result.color, vertex.color;
END

View File

@ -1063,6 +1063,7 @@ init_attrib_groups(GLcontext *ctx)
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}

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@ -47,17 +47,17 @@
struct state_key {
unsigned light_color_material_mask:12;
unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
unsigned light_color_material:1;
unsigned light_color_material_mask:12;
unsigned light_material_mask:12;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
@ -67,6 +67,8 @@ struct state_key {
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
unsigned varying_vp_inputs;
struct {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
@ -193,6 +195,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->need_eye_coords = ctx->_NeedEyeCoords;
key->fragprog_inputs_read = fp->Base.InputsRead;
key->varying_vp_inputs = ctx->varying_vp_inputs;
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
@ -448,14 +451,46 @@ static void release_temps( struct tnl_program *p )
}
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4)
{
gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
/**
* \param input one of VERT_ATTRIB_x tokens.
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
/* Material attribs are passed here as inputs >= 32
*/
if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
else {
return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
}
}
/**
@ -504,31 +539,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4)
{
gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
static void register_matrix_param5( struct tnl_program *p,
GLint s0, /* modelview, projection, etc */
GLint s1, /* texture matrix number */

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@ -1987,6 +1987,8 @@ struct gl_vertex_program_state
GLboolean CallbackEnabled;
GLuint CurrentPosition;
#endif
GLboolean _Overriden;
};

View File

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
* Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@ -508,10 +508,12 @@ _mesa_update_state_locked( GLcontext *ctx )
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT |
_NEW_RENDERMODE |
_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
_NEW_RENDERMODE |
_NEW_TRANSFORM | _NEW_POINT |
_NEW_FOG | _NEW_LIGHT |
_MESA_NEW_NEED_EYE_COORDS);
@ -551,7 +553,8 @@ _mesa_update_state( GLcontext *ctx )
/* Want to figure out which fragment program inputs are actually
/**
* Want to figure out which fragment program inputs are actually
* constant/current values from ctx->Current. These should be
* referenced as a tracked state variable rather than a fragment
* program input, to save the overhead of putting a constant value in
@ -579,6 +582,26 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx,
if (ctx->varying_vp_inputs != varying_inputs) {
ctx->varying_vp_inputs = varying_inputs;
ctx->NewState |= _NEW_ARRAY;
//_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);
/*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/
}
}
/**
* Used by drivers to tell core Mesa that the driver is going to
* install/ use its own vertex program. In particular, this will
* prevent generated fragment programs from using state vars instead
* of ordinary varyings/inputs.
*/
void
_mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
{
if (ctx->VertexProgram._Overriden != flag) {
ctx->VertexProgram._Overriden = flag;
/* Set one of the bits which will trigger fragment program
* regeneration:
*/
ctx->NewState |= _NEW_ARRAY;
}
}

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@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
* Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@ -29,16 +29,21 @@
#include "mtypes.h"
extern void
_mesa_update_state( GLcontext *ctx );
_mesa_update_state(GLcontext *ctx);
/* As above but can only be called between _mesa_lock_context_textures() and
* _mesa_unlock_context_textures().
*/
extern void
_mesa_update_state_locked( GLcontext *ctx );
_mesa_update_state_locked(GLcontext *ctx);
extern void
_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs);
extern void
_mesa_set_vp_override(GLcontext *ctx, GLboolean flag);
void
_mesa_set_varying_vp_inputs( GLcontext *ctx,
GLbitfield varying_inputs );
#endif

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@ -217,8 +217,18 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
GLbitfield fp_inputs = 0x0;
if (!ctx->VertexProgram._Enabled ||
!ctx->VertexProgram._Current) {
if (ctx->VertexProgram._Overriden) {
/* Somebody's messing with the vertex program and we don't have
* a clue what's happening. Assume that it could be producing
* all possible outputs.
*/
fp_inputs = ~0;
}
else if (ctx->RenderMode == GL_FEEDBACK) {
fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
}
else if (!ctx->VertexProgram._Enabled ||
!ctx->VertexProgram._Current) {
/* Fixed function logic */
GLbitfield varying_inputs = ctx->varying_vp_inputs;

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@ -35,6 +35,7 @@
#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/texformat.h"
#include "main/state.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
@ -835,6 +836,9 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
_mesa_set_vp_override( ctx, TRUE );
_mesa_update_state( ctx );
st_validate_state(st);
if (format == GL_DEPTH_COMPONENT) {
@ -874,6 +878,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
/* blit */
draw_blit(st, width, height, format, type, pixels);
}
_mesa_set_vp_override( ctx, FALSE );
}