diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index b8f90f2aa20..606fbd06278 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -1183,24 +1183,27 @@ vec4_visitor::gs_end_primitive() void vec4_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index, - dst_reg dst, src_reg offset, + dst_reg dst, src_reg surf_offset, src_reg src0, src_reg src1) { - unsigned mlen = 0; + unsigned mlen = 1 + (src0.file != BAD_FILE) + (src1.file != BAD_FILE); + src_reg src_payload(this, glsl_type::uint_type, mlen); + dst_reg payload(src_payload); + payload.writemask = WRITEMASK_X; /* Set the atomic operation offset. */ - emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), offset)); - mlen++; + emit(MOV(offset(payload, 0), surf_offset)); + unsigned i = 1; /* Set the atomic operation arguments. */ if (src0.file != BAD_FILE) { - emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), src0)); - mlen++; + emit(MOV(offset(payload, i), src0)); + i++; } if (src1.file != BAD_FILE) { - emit(MOV(brw_writemask(brw_uvec_mrf(8, mlen, 0), WRITEMASK_X), src1)); - mlen++; + emit(MOV(offset(payload, i), src1)); + i++; } /* Emit the instruction. Note that this maps to the normal SIMD8 @@ -1208,24 +1211,27 @@ vec4_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index, * unused channels will be masked out. */ vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst, - brw_message_reg(0), + src_payload, src_reg(surf_index), src_reg(atomic_op)); inst->mlen = mlen; } void vec4_visitor::emit_untyped_surface_read(unsigned surf_index, dst_reg dst, - src_reg offset) + src_reg surf_offset) { + dst_reg offset(this, glsl_type::uint_type); + offset.writemask = WRITEMASK_X; + /* Set the surface read offset. */ - emit(MOV(brw_writemask(brw_uvec_mrf(8, 0, 0), WRITEMASK_X), offset)); + emit(MOV(offset, surf_offset)); /* Emit the instruction. Note that this maps to the normal SIMD8 * untyped surface read message, but that's OK because unused * channels will be masked out. */ vec4_instruction *inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst, - brw_message_reg(0), + src_reg(offset), src_reg(surf_index), src_reg(1)); inst->mlen = 1; }