radeonsi/nir: add depth layout to scan pass
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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parent
6a8efbe652
commit
ce836487b8
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@ -279,6 +279,25 @@ void si_nir_scan_shader(const struct nir_shader *nir,
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] = nir->info.fs.early_fragment_tests;
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info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
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if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
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switch (nir->info.fs.depth_layout) {
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case FRAG_DEPTH_LAYOUT_ANY:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
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break;
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case FRAG_DEPTH_LAYOUT_GREATER:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
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break;
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case FRAG_DEPTH_LAYOUT_LESS:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
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break;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
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break;
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default:
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unreachable("Unknow depth layout");
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}
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}
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}
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if (nir->info.stage == MESA_SHADER_COMPUTE) {
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