r300g: add one more ZTOP disable bit.
Still missing the frag uses kill support, hopefully nha can point that out.
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@ -48,4 +48,10 @@ struct r300_fragment_shader {
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void r300_translate_fragment_shader(struct r300_context* r300,
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struct r300_fragment_shader* fs);
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static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
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{
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if (!fs)
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return FALSE;
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return (fs->code.writes_depth) ? TRUE : FALSE;
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}
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#endif /* R300_FS_H */
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@ -252,9 +252,11 @@ static void*
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dsa->z_buffer_top = R300_ZTOP_ENABLE;
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/* XXX TODO: add frag prog rules for ztop disable */
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if (r300_fragment_shader_writes_depth(r300->fs))
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dsa->z_buffer_top = R300_ZTOP_DISABLE;
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if (state->alpha.enabled && state->alpha.func != PIPE_FUNC_ALWAYS)
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dsa->z_buffer_top = R300_ZTOP_DISABLE;
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if (!is_empty_list(&r300->query_list))
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if (r300->query_current)
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dsa->z_buffer_top = R300_ZTOP_DISABLE;
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return (void*)dsa;
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