anv/formats: Refactor anv_get_format
The new code removes the switch statement and instead handles depth/stencil as up-front special cases. This allows for potentially more complicated color format handling in the future.
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@ -250,44 +250,41 @@ anv_get_format(VkFormat vk_format, VkImageAspectFlags aspect,
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{
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struct anv_format format = anv_formats[vk_format];
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const struct isl_format_layout *isl_layout =
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isl_format_get_layout(format.isl_format);
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switch (aspect) {
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case VK_IMAGE_ASPECT_COLOR_BIT:
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if (format.isl_format == ISL_FORMAT_UNSUPPORTED) {
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return format;
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} else if (tiling == VK_IMAGE_TILING_OPTIMAL &&
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!util_is_power_of_two(isl_layout->bs)) {
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/* Tiled formats *must* be power-of-two because we need up upload
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* them with the render pipeline. For 3-channel formats, we fix
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* this by switching them over to RGBX or RGBA formats under the
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* hood.
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*/
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enum isl_format rgbx = isl_format_rgb_to_rgbx(format.isl_format);
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if (rgbx != ISL_FORMAT_UNSUPPORTED)
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format.isl_format = rgbx;
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else
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format.isl_format = isl_format_rgb_to_rgba(format.isl_format);
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return format;
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} else {
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return format;
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}
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case VK_IMAGE_ASPECT_DEPTH_BIT:
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case (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT):
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assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT);
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if (format.isl_format == ISL_FORMAT_UNSUPPORTED)
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return format;
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case VK_IMAGE_ASPECT_STENCIL_BIT:
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if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
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assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT);
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format.isl_format = ISL_FORMAT_R8_UINT;
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return format;
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}
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default:
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unreachable("bad VkImageAspect");
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if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT) {
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assert(vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT);
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return format;
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}
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assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
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assert(vk_format_aspects(vk_format) == VK_IMAGE_ASPECT_COLOR_BIT);
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const struct isl_format_layout *isl_layout =
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isl_format_get_layout(format.isl_format);
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if (tiling == VK_IMAGE_TILING_OPTIMAL &&
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!util_is_power_of_two(isl_layout->bs)) {
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/* Tiled formats *must* be power-of-two because we need up upload
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* them with the render pipeline. For 3-channel formats, we fix
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* this by switching them over to RGBX or RGBA formats under the
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* hood.
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*/
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enum isl_format rgbx = isl_format_rgb_to_rgbx(format.isl_format);
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if (rgbx != ISL_FORMAT_UNSUPPORTED)
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format.isl_format = rgbx;
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else
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format.isl_format = isl_format_rgb_to_rgba(format.isl_format);
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}
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return format;
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}
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// Format capabilities
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