radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT

When VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT is set we skip NIR
linking optimisations and only run over the NIR optimisation loop
once similar to the GLSLOptimizeConservatively constant used by
some GL drivers.

We need to run over the opts at least once to avoid errors in LLVM
(e.g. dead vars it can't handle) and also to reduce the time spent
compiling the IR in LLVM.

With this change the Blacksmith Unity demos compilation times
go from 329760 ms -> 299881 ms when using Wine and DXVK.

V2: add bit to radv_pipeline_key

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106246
This commit is contained in:
Timothy Arceri 2018-05-08 14:57:55 +10:00
parent 26ddc4f9e1
commit ce188813bf
4 changed files with 28 additions and 16 deletions

View File

@ -1724,13 +1724,13 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
ac_lower_indirect_derefs(ordered_shaders[i],
pipeline->device->physical_device->rad_info.chip_class);
}
radv_optimize_nir(ordered_shaders[i]);
radv_optimize_nir(ordered_shaders[i], false);
if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
ac_lower_indirect_derefs(ordered_shaders[i - 1],
pipeline->device->physical_device->rad_info.chip_class);
}
radv_optimize_nir(ordered_shaders[i - 1]);
radv_optimize_nir(ordered_shaders[i - 1], false);
}
}
}
@ -1750,6 +1750,9 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
struct radv_pipeline_key key;
memset(&key, 0, sizeof(key));
if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
key.optimisations_disabled = 1;
key.has_multiview_view_index = has_view_index;
uint32_t binding_input_rate = 0;
@ -1878,7 +1881,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
struct radv_pipeline_key key,
const VkPipelineShaderStageCreateInfo **pStages)
const VkPipelineShaderStageCreateInfo **pStages,
const VkPipelineCreateFlags flags)
{
struct radv_shader_module fs_m = {0};
struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
@ -1944,7 +1948,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir[i] = radv_shader_compile_to_nir(device, modules[i],
stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL);
stage ? stage->pSpecializationInfo : NULL,
flags);
pipeline->active_stages |= mesa_to_vk_shader_stage(i);
/* We don't want to alter meta shaders IR directly so clone it
@ -1963,8 +1968,10 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (i != last)
mask = mask | nir_var_shader_out;
nir_lower_io_to_scalar_early(nir[i], mask);
radv_optimize_nir(nir[i]);
if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
nir_lower_io_to_scalar_early(nir[i], mask);
radv_optimize_nir(nir[i], false);
}
}
}
@ -1973,7 +1980,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
}
radv_link_shaders(pipeline, nir);
if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
radv_link_shaders(pipeline, nir);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (modules[i] && radv_can_dump_shader(device, modules[i]))
@ -3349,7 +3357,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
radv_create_shaders(pipeline, device, cache,
radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index),
pStages);
pStages, pCreateInfo->flags);
pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
@ -3582,7 +3590,7 @@ static VkResult radv_compute_pipeline_create(
assert(pipeline->layout);
pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages);
radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;

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@ -360,6 +360,7 @@ struct radv_pipeline_key {
uint8_t log2_num_samples;
uint32_t multisample : 1;
uint32_t has_multiview_view_index : 1;
uint32_t optimisations_disabled : 1;
};
void

View File

@ -117,7 +117,7 @@ void radv_DestroyShaderModule(
}
void
radv_optimize_nir(struct nir_shader *shader)
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
{
bool progress;
@ -149,7 +149,7 @@ radv_optimize_nir(struct nir_shader *shader)
if (shader->options->max_unroll_iterations) {
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
}
} while (progress);
} while (progress && !optimize_conservatively);
NIR_PASS(progress, shader, nir_opt_shrink_load);
NIR_PASS(progress, shader, nir_opt_move_load_ubo);
@ -160,7 +160,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags)
{
if (strcmp(entrypoint_name, "main") != 0) {
radv_finishme("Multiple shaders per module not really supported");
@ -293,7 +294,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
.lower_vote_eq_to_ballot = 1,
});
radv_optimize_nir(nir);
if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
radv_optimize_nir(nir, false);
/* Indirect lowering must be called after the radv_optimize_nir() loop
* has been called at least once. Otherwise indirect lowering can
@ -301,7 +303,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
* considered too large for unrolling.
*/
ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
radv_optimize_nir(nir);
radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT);
return nir;
}

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@ -282,14 +282,15 @@ struct radv_shader_slab {
};
void
radv_optimize_nir(struct nir_shader *shader);
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info);
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags);
void *
radv_alloc_shader_memory(struct radv_device *device,