mesa: comments about vectors vs components
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@ -190,8 +190,8 @@
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#define MAX_PROGRAM_CALL_DEPTH 8
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#define MAX_PROGRAM_CALL_DEPTH 8
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#define MAX_PROGRAM_TEMPS 128
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#define MAX_PROGRAM_TEMPS 128
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#define MAX_PROGRAM_ADDRESS_REGS 2
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#define MAX_PROGRAM_ADDRESS_REGS 2
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#define MAX_UNIFORMS 128
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#define MAX_UNIFORMS 128 /**< number of float components */
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#define MAX_VARYING 8
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#define MAX_VARYING 8 /**< number of float[4] vectors */
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#define MAX_SAMPLERS 8
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#define MAX_SAMPLERS 8
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/*@}*/
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/*@}*/
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@ -2497,7 +2497,7 @@ struct gl_constants
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GLuint MaxRenderbufferSize;
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GLuint MaxRenderbufferSize;
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/* GL_ARB_vertex_shader */
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/* GL_ARB_vertex_shader */
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GLuint MaxVertexTextureImageUnits;
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GLuint MaxVertexTextureImageUnits;
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GLuint MaxVarying;
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GLuint MaxVarying; /**< Number of float[4] vectors */
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};
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};
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