st/mesa: move/improve Mesa GPU program debugging
Print the program (plus its parameters) before calling st_translate_mesa_program() in case we die in that function.
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@ -217,6 +217,12 @@ st_translate_vertex_program(struct st_context *st,
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num_outputs++;
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}
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if (ST_DEBUG & DEBUG_MESA) {
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_mesa_print_program(&stvp->Base.Base);
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_mesa_print_program_parameters(st->ctx, &stvp->Base.Base);
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debug_printf("\n");
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}
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error =
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st_translate_mesa_program(st->ctx,
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TGSI_PROCESSOR_VERTEX,
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@ -246,11 +252,6 @@ st_translate_vertex_program(struct st_context *st,
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vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi);
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if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
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_mesa_print_program(&stvp->Base.Base);
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debug_printf("\n");
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}
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if (ST_DEBUG & DEBUG_TGSI) {
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tgsi_dump( vpv->tgsi.tokens, 0 );
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debug_printf("\n");
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@ -423,6 +424,11 @@ st_translate_fragment_program(struct st_context *st,
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if (ureg == NULL)
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return;
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if (ST_DEBUG & DEBUG_MESA) {
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_mesa_print_program(&stfp->Base.Base);
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_mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
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debug_printf("\n");
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}
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error =
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st_translate_mesa_program(st->ctx,
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@ -445,11 +451,6 @@ st_translate_fragment_program(struct st_context *st,
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ureg_destroy( ureg );
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stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
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if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
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_mesa_print_program(&stfp->Base.Base);
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debug_printf("\n");
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}
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if (ST_DEBUG & DEBUG_TGSI) {
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tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
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debug_printf("\n");
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