freedreno/a6xx: Sink the per-level size temps inside the loop.

u_minify(n, 1) is no cheaper than u_minify(n, level), and this makes the
logic a lot simpler to follow.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3987>
This commit is contained in:
Eric Anholt 2020-02-27 12:35:32 -08:00 committed by Marge Bot
parent 4176dfa880
commit cdff81fa9a
1 changed files with 5 additions and 17 deletions

View File

@ -89,13 +89,6 @@ fdl6_layout(struct fdl_layout *layout,
const struct util_format_description *format_desc =
util_format_description(format);
uint32_t depth = depth0;
/* linear dimensions: */
uint32_t lwidth = width0;
uint32_t lheight = height0;
/* tile_mode dimensions: */
uint32_t twidth = util_next_power_of_two(lwidth);
uint32_t theight = util_next_power_of_two(lheight);
int ta = layout->cpp;
/* The z16/r16 formats seem to not play by the normal tiling rules: */
@ -125,6 +118,7 @@ fdl6_layout(struct fdl_layout *layout,
}
for (uint32_t level = 0; level < mip_levels; level++) {
uint32_t depth = u_minify(depth0, level);
struct fdl_slice *slice = &layout->slices[level];
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
@ -132,11 +126,11 @@ fdl6_layout(struct fdl_layout *layout,
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
if (is_3d && tile_mode) {
width = twidth;
height = theight;
width = u_minify(util_next_power_of_two(width0), level);
height = u_minify(util_next_power_of_two(height0), level);
} else {
width = lwidth;
height = lheight;
width = u_minify(width0, level);
height = u_minify(height0, level);
}
uint32_t aligned_height = height;
uint32_t pitchalign;
@ -212,12 +206,6 @@ fdl6_layout(struct fdl_layout *layout,
ubwc_slice->offset = layout->ubwc_layer_size;
layout->ubwc_layer_size += ubwc_slice->size0;
}
depth = u_minify(depth, 1);
lwidth = u_minify(lwidth, 1);
lheight = u_minify(lheight, 1);
twidth = u_minify(twidth, 1);
theight = u_minify(theight, 1);
}
if (layout->layer_first) {