nir: remove old assert

This was originally intended to make sure the remap location
was not -1. However the code has changed alot since then,
the location is now never set to -1 and we also handle
components meaning this old assert has been doing comparisions
with the pointer to the array of component data.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105183
This commit is contained in:
Timothy Arceri 2018-02-21 14:36:09 +11:00
parent 86098696fc
commit cdeac00267
1 changed files with 0 additions and 1 deletions

View File

@ -283,7 +283,6 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
assert(var->data.location - VARYING_SLOT_VAR0 < 32);
assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0);
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {