docs: fix glXQueryDrawable() bugs
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@ -42,6 +42,7 @@ tbd
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<li>GLSL sqrt(0) returned unpredictable results
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<li>Fixed default texture binding bug when a bound texture was deleted.
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<li>r300: Work around an issue with very large fragment programs on R500.
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<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
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</ul>
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</body>
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