frontends/va: do texture_map when needed
When map buffer, and its target is texture, texture_map/unmap need to be used. Reviewed-by: Leo Liu <leo.liu@amd.com> Signed-off-by: Ruijing Dong <ruijing.dong@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17472>
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@ -127,12 +127,24 @@ vlVaMapBuffer(VADriverContextP ctx, VABufferID buf_id, void **pbuff)
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if (buf->derived_surface.resource) {
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struct pipe_resource *resource;
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struct pipe_box box = {};
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void *(*map_func)(struct pipe_context *,
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struct pipe_resource *resource,
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unsigned level,
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unsigned usage, /* a combination of PIPE_MAP_x */
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const struct pipe_box *,
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struct pipe_transfer **out_transfer);
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resource = buf->derived_surface.resource;
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box.width = resource->width0;
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box.height = resource->height0;
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box.depth = resource->depth0;
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*pbuff = drv->pipe->buffer_map(drv->pipe, resource, 0, PIPE_MAP_WRITE,
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if (resource->target == PIPE_BUFFER)
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map_func = drv->pipe->buffer_map;
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else
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map_func = drv->pipe->texture_map;
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*pbuff = map_func(drv->pipe, resource, 0, PIPE_MAP_WRITE,
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&box, &buf->derived_surface.transfer);
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mtx_unlock(&drv->mutex);
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@ -158,6 +170,7 @@ vlVaUnmapBuffer(VADriverContextP ctx, VABufferID buf_id)
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{
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vlVaDriver *drv;
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vlVaBuffer *buf;
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struct pipe_resource *resource;
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if (!ctx)
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return VA_STATUS_ERROR_INVALID_CONTEXT;
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@ -173,13 +186,22 @@ vlVaUnmapBuffer(VADriverContextP ctx, VABufferID buf_id)
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return VA_STATUS_ERROR_INVALID_BUFFER;
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}
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if (buf->derived_surface.resource) {
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resource = buf->derived_surface.resource;
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if (resource) {
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void (*unmap_func)(struct pipe_context *pipe,
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struct pipe_transfer *transfer);
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if (!buf->derived_surface.transfer) {
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mtx_unlock(&drv->mutex);
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return VA_STATUS_ERROR_INVALID_BUFFER;
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}
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pipe_buffer_unmap(drv->pipe, buf->derived_surface.transfer);
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if (resource->target == PIPE_BUFFER)
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unmap_func = pipe_buffer_unmap;
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else
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unmap_func = pipe_texture_unmap;
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unmap_func(drv->pipe, buf->derived_surface.transfer);
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buf->derived_surface.transfer = NULL;
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}
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mtx_unlock(&drv->mutex);
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