i965: enable ARB_gpu_shader_fp64 for Ivybridge/Baytrail

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
Samuel Iglesias Gonsálvez 2016-08-26 07:37:42 +02:00 committed by Francisco Jerez
parent 2eeb1b0ad9
commit cd0a6b2fc2
1 changed files with 1 additions and 1 deletions

View File

@ -208,6 +208,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_derivative_control = true;
ctx->Extensions.ARB_framebuffer_no_attachments = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
@ -241,7 +242,6 @@ intelInitExtensions(struct gl_context *ctx)
}
if (brw->gen >= 8 || brw->is_haswell) {
ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;