i965: enable ARB_gpu_shader_fp64 for Ivybridge/Baytrail
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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@ -208,6 +208,7 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_derivative_control = true;
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ctx->Extensions.ARB_framebuffer_no_attachments = true;
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ctx->Extensions.ARB_gpu_shader5 = true;
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ctx->Extensions.ARB_gpu_shader_fp64 = true;
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ctx->Extensions.ARB_shader_atomic_counters = true;
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ctx->Extensions.ARB_shader_atomic_counter_ops = true;
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ctx->Extensions.ARB_shader_clock = true;
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@ -241,7 +242,6 @@ intelInitExtensions(struct gl_context *ctx)
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}
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if (brw->gen >= 8 || brw->is_haswell) {
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ctx->Extensions.ARB_gpu_shader_fp64 = true;
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ctx->Extensions.ARB_shader_precision = true;
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ctx->Extensions.ARB_stencil_texturing = true;
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ctx->Extensions.ARB_texture_stencil8 = true;
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