asahi: Respect render target format swizzle
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11086>
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@ -572,14 +572,16 @@ agx_set_framebuffer_state(struct pipe_context *pctx,
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for (unsigned i = 0; i < state->nr_cbufs; ++i) {
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struct pipe_surface *surf = state->cbufs[i];
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struct agx_resource *tex = agx_resource(surf->texture);
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const struct util_format_description *desc =
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util_format_description(surf->format);
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agx_pack(ctx->render_target[i], RENDER_TARGET, cfg) {
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cfg.layout = agx_translate_layout(tex->modifier);
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cfg.format = agx_pixel_format[surf->format].hw;
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cfg.swizzle_r = AGX_CHANNEL_B;
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cfg.swizzle_g = AGX_CHANNEL_G;
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cfg.swizzle_b = AGX_CHANNEL_R;
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cfg.swizzle_a = AGX_CHANNEL_A;
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cfg.swizzle_r = agx_channel_from_pipe(desc->swizzle[0]);
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cfg.swizzle_g = agx_channel_from_pipe(desc->swizzle[1]);
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cfg.swizzle_b = agx_channel_from_pipe(desc->swizzle[2]);
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cfg.swizzle_a = agx_channel_from_pipe(desc->swizzle[3]);
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cfg.width = state->width;
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cfg.height = state->height;
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cfg.buffer = tex->bo->ptr.gpu;
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