From cc7ecce2533667e4ce958ffc3e128974ec2d5b15 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 22 Nov 2016 18:17:37 +1100 Subject: [PATCH] mesa/glsl: move ARB_fragment_coord_conventions_enable field This is only used by gl_shader not gl_linked_shader so move it there. Reviewed-by: Lionel Landwerlin --- src/compiler/glsl/glsl_parser_extras.cpp | 2 +- src/compiler/glsl/linker.cpp | 2 +- src/mesa/main/mtypes.h | 3 ++- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 2b4dce0d359..d84a3f8f5f7 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1813,7 +1813,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord; shader->info.pixel_center_integer = state->fs_pixel_center_integer; shader->info.origin_upper_left = state->fs_origin_upper_left; - shader->info.ARB_fragment_coord_conventions_enable = + shader->ARB_fragment_coord_conventions_enable = state->ARB_fragment_coord_conventions_enable; shader->EarlyFragmentTests = state->fs_early_fragment_tests; shader->info.InnerCoverage = state->fs_inner_coverage; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 9e85155b6da..3846679c260 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4674,7 +4674,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } - if (prog->Shaders[i]->info.ARB_fragment_coord_conventions_enable) { + if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) { prog->ARB_fragment_coord_conventions_enable = true; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 94fc6e97f47..cb35aa1c95c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2246,7 +2246,6 @@ struct gl_shader_info bool redeclares_gl_fragcoord; bool PostDepthCoverage; bool InnerCoverage; - bool ARB_fragment_coord_conventions_enable; /** * Fragment shader state from GLSL 1.50 layout qualifiers. @@ -2434,6 +2433,8 @@ struct gl_shader */ bool EarlyFragmentTests; + bool ARB_fragment_coord_conventions_enable; + struct gl_shader_info info; };