shader-packing
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@ -376,7 +376,8 @@ struct v3d_context {
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*/
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struct u_upload_mgr *uploader;
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/* State uploader used inside the driver. This is for packing bits of
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* long-term state inside buffers.
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* long-term state inside buffers, since the kernel interfaces
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* allocate a page at a time.
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*/
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struct u_upload_mgr *state_uploader;
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