vbo/dlist: rework vertex_store management

Simplify the whole thing:
- keep a single function (grow_vertex_storage) that extends the array
- call it when the array is full (in ATTR_UNION) or at the beginning of
  a primitive when the vertex count is known to avoid multiple reallocations.
- allocate save->vertex_store in vbo_save_NewList if needed

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12646>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-09-01 11:28:49 +02:00
parent 9863fe5a02
commit cc57156dce
1 changed files with 28 additions and 46 deletions

View File

@ -173,22 +173,6 @@ copy_vertices(struct gl_context *ctx,
}
static struct vbo_save_vertex_store *
realloc_vertex_store(struct vbo_save_vertex_store *store, uint32_t vertex_size, int vertex_count)
{
if (!store)
store = CALLOC_STRUCT(vbo_save_vertex_store);
int new_size = MAX2(vertex_count * vertex_size * sizeof(GLfloat), 1024 * 1024);
if (new_size > store->buffer_in_ram_size) {
store->buffer_in_ram_size = new_size;
store->buffer_in_ram = realloc(store->buffer_in_ram, store->buffer_in_ram_size);
}
return store;
}
static struct vbo_save_primitive_store *
realloc_prim_store(struct vbo_save_primitive_store *store, int prim_count)
{
@ -410,28 +394,34 @@ update_vao(struct gl_context *ctx,
_mesa_set_vao_immutable(ctx, *vao);
}
static void wrap_filled_vertex(struct gl_context *ctx);
static void compile_vertex_list(struct gl_context *ctx);
/* Grow the vertex storage to accomodate for vertex_count new vertices */
static void
realloc_storage(struct gl_context *ctx, int vertex_count)
grow_vertex_storage(struct gl_context *ctx, int vertex_count)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
assert (save->vertex_store);
int new_size = (save->vertex_store->used +
vertex_count * save->vertex_size) * sizeof(GLfloat);
/* Limit how much memory we allocate. */
if (save->prim_store->used > 0 &&
vertex_count > 0 &&
vertex_count * save->vertex_size > VBO_SAVE_BUFFER_SIZE) {
new_size > VBO_SAVE_BUFFER_SIZE) {
wrap_filled_vertex(ctx);
vertex_count = VBO_SAVE_BUFFER_SIZE / save->vertex_size;
new_size = VBO_SAVE_BUFFER_SIZE;
}
if (vertex_count >= 0)
save->vertex_store = realloc_vertex_store(save->vertex_store, save->vertex_size, vertex_count);
if (new_size > save->vertex_store->buffer_in_ram_size) {
save->vertex_store->buffer_in_ram_size = new_size;
save->vertex_store->buffer_in_ram = realloc(save->vertex_store->buffer_in_ram,
save->vertex_store->buffer_in_ram_size);
if (save->vertex_store->buffer_in_ram == NULL)
handle_out_of_memory(ctx);
}
if (save->vertex_store->buffer_in_ram == NULL)
handle_out_of_memory(ctx);
}
struct vertex_key {
@ -1196,6 +1186,8 @@ fixup_vertex(struct gl_context *ctx, GLuint attr,
}
save->active_sz[attr] = sz;
grow_vertex_storage(ctx, 1);
}
@ -1269,9 +1261,11 @@ do { \
buffer_ptr[i] = save->vertex[i]; \
\
save->vertex_store->used += save->vertex_size; \
if ((save->vertex_store->used + save->vertex_size) * sizeof(float) >= save->vertex_store->buffer_in_ram_size) { \
realloc_storage(ctx, get_vertex_count(save) * 2); \
assert((save->vertex_store->used + save->vertex_size) * sizeof(float) < save->vertex_store->buffer_in_ram_size); \
if ((save->vertex_store->used + save->vertex_size) * sizeof(float) > \
save->vertex_store->buffer_in_ram_size) { \
grow_vertex_storage(ctx, get_vertex_count(save)); \
assert((save->vertex_store->used + save->vertex_size) * sizeof(float) <= \
save->vertex_store->buffer_in_ram_size); \
} \
} \
} while (0)
@ -1596,18 +1590,6 @@ _save_OBE_Rectsv(const GLshort *v1, const GLshort *v2)
_save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
static void
_ensure_draws_fits_in_storage(struct gl_context *ctx, int vertcount)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
if (save->vertex_size &&
(save->vertex_store->used + vertcount * save->vertex_size) >=
save->vertex_store->buffer_in_ram_size)
realloc_storage(ctx, vertcount);
}
static void GLAPIENTRY
_save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
@ -1628,7 +1610,7 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (save->out_of_memory)
return;
_ensure_draws_fits_in_storage(ctx, count);
grow_vertex_storage(ctx, count);
/* Make sure to process any VBO binding changes */
_mesa_update_state(ctx);
@ -1673,7 +1655,7 @@ _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
vertcount += count[i];
}
_ensure_draws_fits_in_storage(ctx, vertcount);
grow_vertex_storage(ctx, vertcount);
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
@ -1737,7 +1719,7 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
if (save->out_of_memory)
return;
_ensure_draws_fits_in_storage(ctx, count);
grow_vertex_storage(ctx, count);
/* Make sure to process any VBO binding changes */
_mesa_update_state(ctx);
@ -1829,7 +1811,7 @@ _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
for (i = 0; i < primcount; i++) {
vertcount += count[i];
}
_ensure_draws_fits_in_storage(ctx, vertcount);
grow_vertex_storage(ctx, vertcount);
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
@ -1854,7 +1836,7 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
for (i = 0; i < primcount; i++) {
vertcount += count[i];
}
_ensure_draws_fits_in_storage(ctx, vertcount);
grow_vertex_storage(ctx, vertcount);
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
@ -1944,7 +1926,7 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
save->prim_store = realloc_prim_store(NULL, 8);
if (!save->vertex_store)
save->vertex_store = realloc_vertex_store(NULL, save->vertex_size, 8);
save->vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
reset_vertex(ctx);
ctx->Driver.SaveNeedFlush = GL_FALSE;