radeonsi: fix texture border colors for compute shaders
There are VM faults without this. Cc: 12.0 <mesa-stable@lists.freedesktop.org> Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -208,6 +208,7 @@ static void si_set_global_binding(
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static void si_initialize_compute(struct si_context *sctx)
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{
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struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
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uint64_t bc_va;
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radeon_set_sh_reg_seq(cs, R_00B810_COMPUTE_START_X, 3);
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radeon_emit(cs, 0);
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@ -242,6 +243,17 @@ static void si_initialize_compute(struct si_context *sctx)
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0x190 /* Default value */);
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}
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/* Set the pointer to border colors. */
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bc_va = sctx->border_color_buffer->gpu_address;
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if (sctx->b.chip_class >= CIK) {
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radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
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radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
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radeon_emit(cs, bc_va >> 40); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
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} else {
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radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR, bc_va >> 8);
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}
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sctx->cs_shader_state.emitted_program = NULL;
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sctx->cs_shader_state.initialized = true;
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}
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