glsl: Add builtin define for ARB_fragment_layer_viewport

The spec doesn't actually mention adding this, but this is the usual
pattern so I'm assuming it's a spec bug.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes 2014-01-25 18:24:38 +13:00
parent fcc9b4c15e
commit cc18b1ec21
1 changed files with 3 additions and 6 deletions

View File

@ -2086,6 +2086,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
if (extensions->ARB_fragment_layer_viewport)
add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
@ -2144,12 +2147,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
if (extensions->ARB_compute_shader)
add_builtin_define(parser, "GL_ARB_compute_shader", 1);
if (extensions->ARB_shader_image_load_store)
add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
}
}