glsl: Add builtin define for ARB_fragment_layer_viewport
The spec doesn't actually mention adding this, but this is the usual pattern so I'm assuming it's a spec bug. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -2086,6 +2086,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
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1);
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if (extensions->ARB_fragment_layer_viewport)
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add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
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if (extensions->ARB_explicit_attrib_location)
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add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
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@ -2144,12 +2147,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_viewport_array)
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add_builtin_define(parser, "GL_ARB_viewport_array", 1);
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if (extensions->ARB_compute_shader)
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add_builtin_define(parser, "GL_ARB_compute_shader", 1);
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if (extensions->ARB_shader_image_load_store)
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add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
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}
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}
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