intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.
This commit is contained in:
parent
eadd9b8e16
commit
cbdeb33209
|
@ -123,7 +123,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
|
|||
case GL_RGB10:
|
||||
case GL_RGB12:
|
||||
case GL_RGB16:
|
||||
rb->Format = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
|
||||
rb->Format = MESA_FORMAT_XRGB8888;
|
||||
rb->DataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
|
@ -294,10 +294,6 @@ intel_create_renderbuffer(gl_format format)
|
|||
irb->Base.DataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case MESA_FORMAT_XRGB8888:
|
||||
/* XXX this is a hack since XRGB surfaces don't seem to work
|
||||
* properly yet. Reading the alpha channel returns 0 instead of 1.
|
||||
*/
|
||||
format = MESA_FORMAT_ARGB8888;
|
||||
irb->Base._BaseFormat = GL_RGB;
|
||||
irb->Base.DataType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue