i965: Add bit operation support to the fragment shader backend.
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@ -923,12 +923,21 @@ fs_visitor::visit(ir_expression *ir)
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break;
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case ir_unop_bit_not:
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inst = emit(fs_inst(BRW_OPCODE_NOT, this->result, op[0]));
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break;
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case ir_binop_bit_and:
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inst = emit(fs_inst(BRW_OPCODE_AND, this->result, op[0], op[1]));
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break;
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case ir_binop_bit_xor:
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inst = emit(fs_inst(BRW_OPCODE_XOR, this->result, op[0], op[1]));
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break;
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case ir_binop_bit_or:
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inst = emit(fs_inst(BRW_OPCODE_OR, this->result, op[0], op[1]));
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break;
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case ir_unop_u2f:
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case ir_binop_lshift:
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case ir_binop_rshift:
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case ir_binop_bit_and:
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case ir_binop_bit_xor:
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case ir_binop_bit_or:
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assert(!"GLSL 1.30 features unsupported");
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break;
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}
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