vc4: Add support for 5551 textures.

This keeps us from promoting them up to 8888, at the cost of not being
color-renderable.
This commit is contained in:
Eric Anholt 2017-05-01 11:25:06 -07:00
parent ef874ee450
commit cbb532429b
2 changed files with 3 additions and 3 deletions

View File

@ -94,9 +94,8 @@ static const struct vc4_format vc4_format_table[] = {
FORMAT(B4G4R4A4_UNORM, NO, RGBA4444, SWIZ(Y, Z, W, X)),
FORMAT(B4G4R4X4_UNORM, NO, RGBA4444, SWIZ(Y, Z, W, 1)),
/* It looks like 5551 in the hardware is the other way around from
* gallium.
*/
FORMAT(A1B5G5R5_UNORM, NO, RGBA5551, SWIZ(X, Y, Z, W)),
FORMAT(X1B5G5R5_UNORM, NO, RGBA5551, SWIZ(X, Y, Z, 1)),
FORMAT(A8_UNORM, NO, ALPHA, SWIZ(0, 0, 0, W)),
FORMAT(L8_UNORM, NO, ALPHA, SWIZ(W, W, W, 1)),

View File

@ -149,6 +149,7 @@ write_texture_border_color(struct vc4_job *job,
PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
break;
case VC4_TEXTURE_TYPE_RGBA4444:
case VC4_TEXTURE_TYPE_RGBA5551:
util_pack_color(storage_color,
PIPE_FORMAT_A8B8G8R8_UNORM, &uc);
break;