i965/compiler: clean up nir_intrinsic_load_input for vertex shaders

This code to re-set the type of the source and destination is not
necessary since we never manipulate the types. Looks like a
left over from a time where we had to retype to float temporarily
to handle 64-bit inputs.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Iago Toral Quiroga 2018-01-19 09:17:07 +01:00
parent 4917d38321
commit cb9dbd6dec
1 changed files with 2 additions and 11 deletions

View File

@ -2414,28 +2414,19 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
fs_reg src = fs_reg(ATTR, nir_intrinsic_base(instr) * 4, dest.type);
unsigned first_component = nir_intrinsic_component(instr);
unsigned num_components = instr->num_components;
enum brw_reg_type type = dest.type;
nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
assert(const_offset && "Indirect input loads not allowed");
src = offset(src, bld, const_offset->u32[0]);
if (type_sz(type) == 8)
if (type_sz(dest.type) == 8)
first_component /= 2;
for (unsigned j = 0; j < num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
}
if (type == BRW_REGISTER_TYPE_DF) {
/* Once the double vector is read, set again its original register
* type to continue with normal execution.
*/
src = retype(src, type);
dest = retype(dest, type);
}
if (type_sz(src.type) == 8) {
if (type_sz(dest.type) == 8) {
shuffle_32bit_load_result_to_64bit_data(bld,
dest,
retype(dest, BRW_REGISTER_TYPE_F),