pp: Add Jimenez' MLAA

Signed-off-by: Lauri Kasanen <cand@gmx.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Lauri Kasanen 2011-08-18 10:23:11 +03:00 committed by Brian Paul
parent f951550d3f
commit caeb3cdf2f
2 changed files with 646 additions and 0 deletions

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/**
* Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
* Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
* Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
* Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
* Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
* Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the following statement:
*
* "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
* Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
*
* Only for use in the Mesa project, this point 2 is filled by naming the
* technique Jimenez's MLAA in the Mesa config options.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
* IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of the copyright holders.
*/
#include <stdio.h>
#include <string.h>
#include "postprocess/postprocess.h"
#include "postprocess/pp_mlaa.h"
#include "postprocess/pp_filters.h"
#include "util/u_blit.h"
#include "util/u_box.h"
#include "util/u_sampler.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#define IMM_SPACE 80
static float constants[] = { 1, 1, 0, 0 };
static unsigned int dimensions[2] = { 0, 0 };
static struct pipe_resource *constbuf, *areamaptex;
/** Upload the constants. */
static void
up_consts(struct pipe_context *pipe)
{
struct pipe_box box;
u_box_2d(0, 0, sizeof(constants), 1, &box);
pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
&box, constants, sizeof(constants),
sizeof(constants));
}
/** Run function of the MLAA filter. */
static void
pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n, bool iscolor)
{
struct program *p = ppq->p;
struct pipe_depth_stencil_alpha_state mstencil;
struct pipe_sampler_view v_tmp, *arr[3];
unsigned int w = p->framebuffer.width;
unsigned int h = p->framebuffer.height;
const struct pipe_stencil_ref ref = { {1} };
memset(&mstencil, 0, sizeof(mstencil));
cso_set_stencil_ref(p->cso, &ref);
/* Init the pixel size constant */
if (dimensions[0] != p->framebuffer.width ||
dimensions[1] != p->framebuffer.height) {
constants[0] = 1.0 / p->framebuffer.width;
constants[1] = 1.0 / p->framebuffer.height;
up_consts(p->pipe);
dimensions[0] = p->framebuffer.width;
dimensions[1] = p->framebuffer.height;
}
p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
p->framebuffer.zsbuf = ppq->stencils;
/* First pass: depth edge detection */
if (iscolor)
pp_filter_setup_in(p, in);
else
pp_filter_setup_in(p, ppq->depth);
pp_filter_setup_out(p, ppq->inner_tmp[0]);
pp_filter_set_fb(p);
pp_filter_misc_state(p);
cso_set_depth_stencil_alpha(p->cso, &mstencil);
p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
p->clear_color, 0, 0);
cso_single_sampler(p->cso, 0, &p->sampler_point);
cso_single_sampler_done(p->cso);
cso_set_fragment_sampler_views(p->cso, 1, &p->view);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
pp_filter_draw(p);
pp_filter_end_pass(p);
/* Second pass: blend weights */
/* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
cso_set_depth_stencil_alpha(p->cso, &mstencil);
pp_filter_setup_in(p, areamaptex);
pp_filter_setup_out(p, ppq->inner_tmp[1]);
u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
ppq->inner_tmp[0]->format);
arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
ppq->inner_tmp[0], &v_tmp);
pp_filter_set_clear_fb(p);
cso_single_sampler(p->cso, 0, &p->sampler_point);
cso_single_sampler(p->cso, 1, &p->sampler_point);
cso_single_sampler(p->cso, 2, &p->sampler);
cso_single_sampler_done(p->cso);
arr[0] = p->view;
cso_set_fragment_sampler_views(p->cso, 3, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
pp_filter_draw(p);
pp_filter_end_pass(p);
pipe_sampler_view_reference(&arr[1], NULL);
/* Third pass: smoothed edges */
/* Sampler order: colormap, blendmap (wtf compiler) */
pp_filter_setup_in(p, ppq->inner_tmp[1]);
pp_filter_setup_out(p, out);
pp_filter_set_fb(p);
/* Blit the input to the output */
util_blit_pixels(p->blitctx, in, 0, 0, 0,
w, h, 0, p->framebuffer.cbufs[0],
0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
u_sampler_view_default_template(&v_tmp, in, in->format);
arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
cso_single_sampler(p->cso, 0, &p->sampler_point);
cso_single_sampler(p->cso, 1, &p->sampler_point);
cso_single_sampler_done(p->cso);
arr[1] = p->view;
cso_set_fragment_sampler_views(p->cso, 2, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
p->blend.rt[0].blend_enable = 1;
cso_set_blend(p->cso, &p->blend);
pp_filter_draw(p);
pp_filter_end_pass(p);
pipe_sampler_view_reference(&arr[0], NULL);
p->blend.rt[0].blend_enable = 0;
p->framebuffer.zsbuf = NULL;
}
/** The init function of the MLAA filter. */
static void
pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
unsigned int val, bool iscolor)
{
struct pipe_box box;
struct pipe_resource res;
char *tmp_text = calloc(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
IMM_SPACE, sizeof(char));
constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_STATIC, sizeof(constants));
if (!constbuf) {
pp_debug("Failed to allocate constant buffer\n");
return;
}
pp_debug("mlaa: using %u max search steps\n", val);
if (!tmp_text) {
pp_debug("Failed to allocate shader space\n");
return;
}
sprintf(tmp_text, "%s"
"IMM FLT32 { %.8f, 0.0000, 0.0000, 0.0000}\n"
"%s\n", blend2fs_1, (float) val, blend2fs_2);
memset(&res, 0, sizeof(res));
res.target = PIPE_TEXTURE_2D;
res.format = PIPE_FORMAT_R8G8_UNORM;
res.width0 = res.height0 = 165;
res.bind = PIPE_BIND_SAMPLER_VIEW;
res.usage = PIPE_USAGE_STATIC;
res.depth0 = res.array_size = res.nr_samples = 1;
if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
res.target, 1, res.bind))
pp_debug("Areamap format not supported\n");
areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
u_box_2d(0, 0, 165, 165, &box);
ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
PIPE_TRANSFER_WRITE, &box,
areamap, 165 * 2, sizeof(areamap));
ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
"offsetvs");
if (iscolor)
ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
false, "color1fs");
else
ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
false, "depth1fs");
ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
"blend2fs");
ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
"neigh3fs");
free(tmp_text);
}
/** Short wrapper to init the depth version. */
void
pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
{
pp_jimenezmlaa_init_run(ppq, n, val, false);
}
/** Short wrapper to init the color version. */
void
pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
unsigned int val)
{
pp_jimenezmlaa_init_run(ppq, n, val, true);
}
/** Short wrapper to run the depth version. */
void
pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n)
{
pp_jimenezmlaa_run(ppq, in, out, n, false);
}
/** Short wrapper to run the color version. */
void
pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n)
{
pp_jimenezmlaa_run(ppq, in, out, n, true);
}

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/**
* Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
* Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
* Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
* Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
* Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
* Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the following statement:
*
* "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
* Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
*
* Only for use in the Mesa project, this point 2 is filled by naming the
* technique Jimenez's MLAA in the Mesa config options.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
* IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of the copyright holders.
*/
#ifndef PP_MLAA_H
#define PP_MLAA_H
#include "postprocess/pp_mlaa_areamap.h"
static const char depth1fs[] = "FRAG\n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
" 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
" 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n"
" 3: MOV TEMP[1].y, TEMP[0].xxxx\n"
" 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n"
" 5: MOV TEMP[1].z, TEMP[0].xxxx\n"
" 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n"
" 7: MOV TEMP[1].w, TEMP[0].xxxx\n"
" 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n"
" 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n"
" 10: ABS TEMP[0], TEMP[2]\n"
" 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n"
" 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n"
" 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n"
" 14: IF TEMP[1].xxxx :16\n"
" 15: KILP\n"
" 16: ENDIF\n"
" 17: MOV OUT[0], TEMP[2]\n"
" 18: END\n";
static const char color1fs[] = "FRAG\n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
"IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n"
" 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n"
" 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n"
" 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n"
" 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n"
" 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n"
" 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n"
" 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n"
" 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n"
" 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n"
" 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n"
" 11: ABS TEMP[0], TEMP[1]\n"
" 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n"
" 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n"
" 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n"
" 15: IF TEMP[1].xxxx :17\n"
" 16: KILP\n"
" 17: ENDIF\n"
" 18: MOV OUT[0], TEMP[2]\n"
" 19: END\n";
static const char neigh3fs[] = "FRAG\n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL IN[1], GENERIC[10], PERSPECTIVE\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
"DCL SAMP[1]\n"
"DCL TEMP[0..8]\n"
"IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n"
" 1: MOV TEMP[1].x, TEMP[0].xxxx\n"
" 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n"
" 3: MOV TEMP[1].y, TEMP[2].yyyy\n"
" 4: MOV TEMP[1].z, TEMP[0].zzzz\n"
" 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n"
" 6: MUL TEMP[4], TEMP[1], TEMP[1]\n"
" 7: MUL TEMP[5], TEMP[4], TEMP[1]\n"
" 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n"
" 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n"
" 10: IF TEMP[4].xxxx :12\n"
" 11: KILP\n"
" 12: ENDIF\n"
" 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n"
" 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n"
" 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n"
" 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
" 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n"
" 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n"
" 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n"
" 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n"
" 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n"
" 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n"
" 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n"
" 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n"
" 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n"
" 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n"
" 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n"
" 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n"
" 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n"
" 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n"
" 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n"
" 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n"
" 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n"
" 34: RCP TEMP[0].x, TEMP[1].xxxx\n"
" 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n"
" 36: END\n";
static const char offsetvs[] = "VERT\n"
"DCL IN[0]\n"
"DCL IN[1]\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], GENERIC[0]\n"
"DCL OUT[2], GENERIC[10]\n"
"DCL OUT[3], GENERIC[11]\n"
"DCL CONST[0]\n"
"IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n"
" 0: MOV OUT[0], IN[0]\n"
" 1: MOV OUT[1], IN[1]\n"
" 2: MAD OUT[2], CONST[0].xyxy, IMM[0].zyyz, IN[1].xyxy\n"
" 3: MAD OUT[3], CONST[0].xyxy, IMM[0].xyyx, IN[1].xyxy\n"
" 4: END\n";
static const char blend2fs_1[] = "FRAG\n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
"DCL SAMP[1]\n"
"DCL SAMP[2]\n"
"DCL CONST[0]\n"
"DCL TEMP[0..6]\n"
"IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"
"IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n"
"IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n";
static const char blend2fs_2[] =
" 0: MOV TEMP[0], IMM[0].xxxx\n"
" 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n"
" 2: MOV TEMP[2].x, TEMP[1]\n"
" 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n"
" 4: IF TEMP[3].xxxx :76\n"
" 5: MOV TEMP[1].xy, IN[0].xyxx\n"
" 6: MOV TEMP[4].x, IMM[1].xxxx\n"
" 7: BGNLOOP :24\n"
" 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n"
" 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
" 10: IF TEMP[6].xxxx :12\n"
" 11: BRK\n"
" 12: ENDIF\n"
" 13: MOV TEMP[4].y, IMM[0].xxxx\n"
" 14: MAD TEMP[3].xyz, CONST[0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n"
" 15: MOV TEMP[3].w, IMM[0].xxxx\n"
" 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n"
" 17: MOV TEMP[3].x, TEMP[5].yyyy\n"
" 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n"
" 19: IF TEMP[6].xxxx :21\n"
" 20: BRK\n"
" 21: ENDIF\n"
" 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n"
" 23: MOV TEMP[4].x, TEMP[6].xxxx\n"
" 24: ENDLOOP :7\n"
" 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n"
" 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n"
" 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
" 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
" 29: MOV TEMP[1].x, TEMP[4].xxxx\n"
" 30: MOV TEMP[3].xy, IN[0].xyxx\n"
" 31: MOV TEMP[5].x, IMM[1].wwww\n"
" 32: BGNLOOP :49\n"
" 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n"
" 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n"
" 35: IF TEMP[4].xxxx :37\n"
" 36: BRK\n"
" 37: ENDIF\n"
" 38: MOV TEMP[5].y, IMM[0].xxxx\n"
" 39: MAD TEMP[4].xyz, CONST[0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n"
" 40: MOV TEMP[4].w, IMM[0].xxxx\n"
" 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n"
" 42: MOV TEMP[4].x, TEMP[6].yyyy\n"
" 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n"
" 44: IF TEMP[0].xxxx :46\n"
" 45: BRK\n"
" 46: ENDIF\n"
" 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n"
" 48: MOV TEMP[5].x, TEMP[6].xxxx\n"
" 49: ENDLOOP :32\n"
" 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n"
" 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n"
" 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n"
" 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n"
" 54: MOV TEMP[3].x, TEMP[1].xxxx\n"
" 55: MOV TEMP[3].y, TEMP[4].xxxx\n"
" 56: MOV TEMP[5].yw, IMM[0].yyyy\n"
" 57: MOV TEMP[5].x, TEMP[1].xxxx\n"
" 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n"
" 59: MOV TEMP[5].z, TEMP[1].xxxx\n"
" 60: MAD TEMP[1], TEMP[5], CONST[0].xyxy, IN[0].xyxy\n"
" 61: MOV TEMP[4], TEMP[1].xyyy\n"
" 62: MOV TEMP[4].w, IMM[0].xxxx\n"
" 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n"
" 64: MOV TEMP[4].x, TEMP[5].xxxx\n"
" 65: MOV TEMP[5], TEMP[1].zwww\n"
" 66: MOV TEMP[5].w, IMM[0].xxxx\n"
" 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n"
" 68: MOV TEMP[4].y, TEMP[1].xxxx\n"
" 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n"
" 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n"
" 71: ABS TEMP[4].xy, TEMP[3].xyyy\n"
" 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n"
" 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n"
" 74: MOV TEMP[5].w, IMM[0].xxxx\n"
" 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n"
" 76: ENDIF\n"
" 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n"
" 78: IF TEMP[1].xxxx :151\n"
" 79: MOV TEMP[1].xy, IN[0].xyxx\n"
" 80: MOV TEMP[3].x, IMM[1].xxxx\n"
" 81: BGNLOOP :98\n"
" 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n"
" 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n"
" 84: IF TEMP[5].xxxx :86\n"
" 85: BRK\n"
" 86: ENDIF\n"
" 87: MOV TEMP[3].y, IMM[0].xxxx\n"
" 88: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n"
" 89: MOV TEMP[5].w, IMM[0].xxxx\n"
" 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n"
" 91: MOV TEMP[2].x, TEMP[4].xxxx\n"
" 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n"
" 93: IF TEMP[5].xxxx :95\n"
" 94: BRK\n"
" 95: ENDIF\n"
" 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n"
" 97: MOV TEMP[3].x, TEMP[4].xxxx\n"
" 98: ENDLOOP :81\n"
" 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n"
"100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n"
"101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n"
"102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n"
"103: MOV TEMP[1].x, TEMP[3].xxxx\n"
"104: MOV TEMP[2].xy, IN[0].xyxx\n"
"105: MOV TEMP[4].x, IMM[1].wwww\n"
"106: BGNLOOP :123\n"
"107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n"
"108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n"
"109: IF TEMP[6].xxxx :111\n"
"110: BRK\n"
"111: ENDIF\n"
"112: MOV TEMP[4].y, IMM[0].xxxx\n"
"113: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n"
"114: MOV TEMP[5].w, IMM[0].xxxx\n"
"115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n"
"116: MOV TEMP[3].x, TEMP[6].xxxx\n"
"117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n"
"118: IF TEMP[5].xxxx :120\n"
"119: BRK\n"
"120: ENDIF\n"
"121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n"
"122: MOV TEMP[4].x, TEMP[6].xxxx\n"
"123: ENDLOOP :106\n"
"124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n"
"125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n"
"126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n"
"127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n"
"128: MOV TEMP[2].x, TEMP[1].xxxx\n"
"129: MOV TEMP[2].y, TEMP[3].xxxx\n"
"130: MOV TEMP[4].xz, IMM[0].yyyy\n"
"131: MOV TEMP[4].y, TEMP[1].xxxx\n"
"132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n"
"133: MOV TEMP[4].w, TEMP[1].xxxx\n"
"134: MAD TEMP[1], TEMP[4], CONST[0].xyxy, IN[0].xyxy\n"
"135: MOV TEMP[3], TEMP[1].xyyy\n"
"136: MOV TEMP[3].w, IMM[0].xxxx\n"
"137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n"
"138: MOV TEMP[3].x, TEMP[4].yyyy\n"
"139: MOV TEMP[4], TEMP[1].zwww\n"
"140: MOV TEMP[4].w, IMM[0].xxxx\n"
"141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n"
"142: MOV TEMP[3].y, TEMP[1].yyyy\n"
"143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n"
"144: ROUND TEMP[1].xy, TEMP[4].xyyy\n"
"145: ABS TEMP[3].xy, TEMP[2].xyyy\n"
"146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n"
"147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n"
"148: MOV TEMP[3].w, IMM[0].xxxx\n"
"149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n"
"150: MOV TEMP[0].zw, TEMP[1].yyxy\n"
"151: ENDIF\n"
"152: MOV OUT[0], TEMP[0]\n"
"153: END\n";
#endif