mesa: whitespace fixes, 80-column wrapping in texobj.c

This commit is contained in:
Brian Paul 2014-12-12 16:45:33 -07:00
parent e725dc0a74
commit caa13c59ef
1 changed files with 33 additions and 21 deletions

View File

@ -89,7 +89,7 @@ _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
* *
* Called via ctx->Driver.NewTextureObject, unless overridden by a device * Called via ctx->Driver.NewTextureObject, unless overridden by a device
* driver. * driver.
* *
* \param shared the shared GL state structure to contain the texture object * \param shared the shared GL state structure to contain the texture object
* \param name integer name for the texture object * \param name integer name for the texture object
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
@ -268,7 +268,6 @@ _mesa_delete_texture_object(struct gl_context *ctx,
} }
/** /**
* Copy texture object state from one texture object to another. * Copy texture object state from one texture object to another.
* Use for glPush/PopAttrib. * Use for glPush/PopAttrib.
@ -653,7 +652,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) { if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
height /= 2; height /= 2;
} }
if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) { if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
&& t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
depth /= 2; depth /= 2;
} }
@ -675,22 +675,25 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
return; return;
} }
if (img->Width2 != width) { if (img->Width2 != width) {
incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i, img->Width2); incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
img->Width2);
return; return;
} }
if (img->Height2 != height) { if (img->Height2 != height) {
incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i, img->Height2); incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
img->Height2);
return; return;
} }
if (img->Depth2 != depth) { if (img->Depth2 != depth) {
incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i, img->Depth2); incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
img->Depth2);
return; return;
} }
/* Extra checks for cube textures */ /* Extra checks for cube textures */
if (face > 0) { if (face > 0) {
/* check that cube faces are the same size */ /* check that cube faces are the same size */
if (img->Width2 != t->Image[0][i]->Width2 || if (img->Width2 != t->Image[0][i]->Width2 ||
img->Height2 != t->Image[0][i]->Height2) { img->Height2 != t->Image[0][i]->Height2) {
incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size"); incomplete(t, MIPMAP, "CubeMap Image[n][i] bad size");
return; return;
@ -698,7 +701,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
} }
} }
} }
if (width == 1 && height == 1 && depth == 1) { if (width == 1 && height == 1 && depth == 1) {
return; /* found smallest needed mipmap, all done! */ return; /* found smallest needed mipmap, all done! */
} }
@ -950,6 +953,7 @@ _mesa_total_texture_memory(struct gl_context *ctx)
return total; return total;
} }
static struct gl_texture_object * static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
GLint level, const char *name) GLint level, const char *name)
@ -1022,7 +1026,7 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
* Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
* IDs which are stored in \p textures. Corresponding empty texture * IDs which are stored in \p textures. Corresponding empty texture
* objects are also generated. * objects are also generated.
*/ */
void GLAPIENTRY void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures ) _mesa_GenTextures( GLsizei n, GLuint *textures )
{ {
@ -1155,6 +1159,7 @@ unbind_texobj_from_image_units(struct gl_context *ctx,
} }
} }
/** /**
* Unbinds all textures bound to the given texture image unit. * Unbinds all textures bound to the given texture image unit.
*/ */
@ -1178,6 +1183,7 @@ unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
} }
} }
/** /**
* Delete named textures. * Delete named textures.
* *
@ -1305,10 +1311,10 @@ _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
/** /**
* Bind a named texture to a texturing target. * Bind a named texture to a texturing target.
* *
* \param target texture target. * \param target texture target.
* \param texName texture name. * \param texName texture name.
* *
* \sa glBindTexture(). * \sa glBindTexture().
* *
* Determines the old texture object bound and returns immediately if rebinding * Determines the old texture object bound and returns immediately if rebinding
@ -1350,7 +1356,9 @@ _mesa_BindTexture( GLenum target, GLuint texName )
if (newTexObj) { if (newTexObj) {
/* error checking */ /* error checking */
if (newTexObj->Target != 0 && newTexObj->Target != target) { if (newTexObj->Target != 0 && newTexObj->Target != target) {
/* the named texture object's target doesn't match the given target */ /* The named texture object's target doesn't match the
* given target
*/
_mesa_error( ctx, GL_INVALID_OPERATION, _mesa_error( ctx, GL_INVALID_OPERATION,
"glBindTexture(target mismatch)" ); "glBindTexture(target mismatch)" );
return; return;
@ -1361,7 +1369,8 @@ _mesa_BindTexture( GLenum target, GLuint texName )
} }
else { else {
if (ctx->API == API_OPENGL_CORE) { if (ctx->API == API_OPENGL_CORE) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindTexture(non-gen name)"); _mesa_error(ctx, GL_INVALID_OPERATION,
"glBindTexture(non-gen name)");
return; return;
} }
@ -1526,13 +1535,13 @@ _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
/** /**
* Set texture priorities. * Set texture priorities.
* *
* \param n number of textures. * \param n number of textures.
* \param texName texture names. * \param texName texture names.
* \param priorities corresponding texture priorities. * \param priorities corresponding texture priorities.
* *
* \sa glPrioritizeTextures(). * \sa glPrioritizeTextures().
* *
* Looks up each texture in the hash, clamps the corresponding priority between * Looks up each texture in the hash, clamps the corresponding priority between
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
*/ */
@ -1572,13 +1581,14 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
/** /**
* See if textures are loaded in texture memory. * See if textures are loaded in texture memory.
* *
* \param n number of textures to query. * \param n number of textures to query.
* \param texName array with the texture names. * \param texName array with the texture names.
* \param residences array which will hold the residence status. * \param residences array which will hold the residence status.
* *
* \return GL_TRUE if all textures are resident and \p residences is left unchanged, * \return GL_TRUE if all textures are resident and
* * residences is left unchanged,
*
* Note: we assume all textures are always resident * Note: we assume all textures are always resident
*/ */
GLboolean GLAPIENTRY GLboolean GLAPIENTRY
@ -1614,7 +1624,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
return GL_FALSE; return GL_FALSE;
} }
} }
return allResident; return allResident;
} }
@ -1626,7 +1636,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
* *
* \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
* otherwise. * otherwise.
* *
* \sa glIsTexture(). * \sa glIsTexture().
* *
* Calls _mesa_HashLookup(). * Calls _mesa_HashLookup().
@ -1681,6 +1691,7 @@ _mesa_unlock_context_textures( struct gl_context *ctx )
mtx_unlock(&ctx->Shared->TexMutex); mtx_unlock(&ctx->Shared->TexMutex);
} }
void GLAPIENTRY void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width, GLint yoffset, GLint zoffset, GLsizei width,
@ -1827,6 +1838,7 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
return; return;
} }
void GLAPIENTRY void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level) _mesa_InvalidateTexImage(GLuint texture, GLint level)
{ {