gallium/util: replace pipe_thread_setname() with u_thread_setname()
They do the same thing we just moved the function to be accessible to all of Mesa. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -42,18 +42,6 @@
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#include "util/u_thread.h"
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static inline void pipe_thread_setname( const char *name )
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{
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#if defined(HAVE_PTHREAD)
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# if defined(__GNU_LIBRARY__) && defined(__GLIBC__) && defined(__GLIBC_MINOR__) && \
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(__GLIBC__ >= 3 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 12))
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pthread_setname_np(pthread_self(), name);
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# endif
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#endif
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(void)name;
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}
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static inline int pipe_thread_is_self( thrd_t thread )
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{
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#if defined(HAVE_PTHREAD)
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@ -791,7 +791,7 @@ thread_function(void *init_data)
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unsigned fpstate;
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util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
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pipe_thread_setname(thread_name);
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u_thread_setname(thread_name);
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/* Make sure that denorms are treated like zeros. This is
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* the behavior required by D3D10. OpenGL doesn't care.
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@ -95,7 +95,7 @@ nine_csmt_worker(void *arg)
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struct csmt_instruction *instr;
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DBG("CSMT worker spawned\n");
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pipe_thread_setname("CSMT-Worker");
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u_thread_setname("CSMT-Worker");
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while (1) {
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nine_queue_wait_flush(ctx->pool);
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@ -158,7 +158,7 @@ nine_csmt_create( struct NineDevice9 *This )
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(void) mtx_init(&ctx->thread_resume, mtx_plain);
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#if DEBUG
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pipe_thread_setname("Main thread");
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u_thread_setname("Main thread");
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#endif
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ctx->device = This;
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