glsl: Mark functions static

Cuts 3224 bytes of .text

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Matt Turner 2017-07-09 14:12:31 -07:00
parent d37d9f84ac
commit ca73c3358c
11 changed files with 36 additions and 36 deletions

View File

@ -1277,7 +1277,7 @@ process_array_constructor(exec_list *instructions,
/**
* Determine if a list consists of a single scalar r-value
*/
bool
static bool
single_scalar_parameter(exec_list *parameters)
{
const ir_rvalue *const p = (ir_rvalue *) parameters->get_head_raw();
@ -1298,7 +1298,7 @@ single_scalar_parameter(exec_list *parameters)
* An \c ir_dereference_variable of the temprorary generated in the constructor
* body.
*/
ir_rvalue *
static ir_rvalue *
emit_inline_vector_constructor(const glsl_type *type,
exec_list *instructions,
exec_list *parameters,
@ -1462,7 +1462,7 @@ emit_inline_vector_constructor(const glsl_type *type,
* \c src_base + \c count must be less than or equal to the number of
* components in the source vector.
*/
ir_instruction *
static ir_instruction *
assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base,
ir_rvalue *src, unsigned src_base, unsigned count,
void *mem_ctx)
@ -1502,7 +1502,7 @@ assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base,
* An \c ir_dereference_variable of the temprorary generated in the constructor
* body.
*/
ir_rvalue *
static ir_rvalue *
emit_inline_matrix_constructor(const glsl_type *type,
exec_list *instructions,
exec_list *parameters,
@ -1771,7 +1771,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
}
ir_rvalue *
static ir_rvalue *
emit_inline_record_constructor(const glsl_type *type,
exec_list *instructions,
exec_list *parameters,

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@ -1182,7 +1182,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
* scalar booleans. If it isn't, emit an error and return a constant
* boolean to avoid triggering cascading error messages.
*/
ir_rvalue *
static ir_rvalue *
get_scalar_boolean_operand(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
ast_expression *parent_expr,
@ -4322,7 +4322,7 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
/**
* Generate the IR for an initializer in a variable declaration
*/
ir_rvalue *
static ir_rvalue *
process_initializer(ir_variable *var, ast_declaration *decl,
ast_fully_specified_type *type,
exec_list *initializer_instructions,
@ -4719,7 +4719,7 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
"geometry shader input");
}
void
static void
validate_identifier(const char *identifier, YYLTYPE loc,
struct _mesa_glsl_parse_state *state)
{

View File

@ -1079,7 +1079,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
}
}
void
static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
{
if (q->is_subroutine_decl())

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@ -1043,7 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
_mesa_set_add(ir_set, ir);
}
void
static void
check_node_type(ir_instruction *ir, void *data)
{
(void) data;

View File

@ -33,7 +33,7 @@
*/
namespace linker {
gl_uniform_storage *
static gl_uniform_storage *
get_storage(struct gl_shader_program *prog, const char *name)
{
unsigned id;
@ -44,7 +44,7 @@ get_storage(struct gl_shader_program *prog, const char *name)
return NULL;
}
void
static void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
const enum glsl_base_type base_type,
@ -95,7 +95,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
* qualifier specified in the shader. Atomic counters are different because
* they have no storage and should be handled elsewhere.
*/
void
static void
set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
const ir_variable *var, const glsl_type *type,
const char *name, int *binding)
@ -179,7 +179,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
}
}
void
static void
set_block_binding(gl_shader_program *prog, const char *block_name,
unsigned mode, int binding)
{
@ -199,7 +199,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name,
unreachable("Failed to initialize block binding");
}
void
static void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val, unsigned int boolean_true)

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@ -1893,7 +1893,7 @@ private:
namespace linker {
void
static void
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
hash_table *consumer_inputs,
hash_table *consumer_interface_inputs,
@ -1951,7 +1951,7 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
* This function only finds inputs with names that match. There is no
* validation (here) that the types, etc. are compatible.
*/
ir_variable *
static ir_variable *
get_matching_input(void *mem_ctx,
const ir_variable *output_var,
hash_table *consumer_inputs,
@ -2349,7 +2349,7 @@ assign_varying_locations(struct gl_context *ctx,
return true;
}
bool
static bool
check_against_output_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_linked_shader *producer,
@ -2393,7 +2393,7 @@ check_against_output_limit(struct gl_context *ctx,
return true;
}
bool
static bool
check_against_input_limit(struct gl_context *ctx,
struct gl_shader_program *prog,
gl_linked_shader *consumer,

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@ -675,7 +675,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
*
* \param shader Vertex shader executable to be verified
*/
void
static void
validate_vertex_shader_executable(struct gl_shader_program *prog,
struct gl_linked_shader *shader,
struct gl_context *ctx)
@ -730,7 +730,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
&shader->Program->info.cull_distance_array_size);
}
void
static void
validate_tess_eval_shader_executable(struct gl_shader_program *prog,
struct gl_linked_shader *shader,
struct gl_context *ctx)
@ -749,7 +749,7 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
*
* \param shader Fragment shader executable to be verified
*/
void
static void
validate_fragment_shader_executable(struct gl_shader_program *prog,
struct gl_linked_shader *shader)
{
@ -775,7 +775,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
*
* \param shader Geometry shader executable to be verified
*/
void
static void
validate_geometry_shader_executable(struct gl_shader_program *prog,
struct gl_linked_shader *shader,
struct gl_context *ctx)
@ -892,7 +892,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
/**
* Perform validation of global variables used across multiple shaders
*/
void
static void
cross_validate_globals(struct gl_shader_program *prog,
struct exec_list *ir, glsl_symbol_table *variables,
bool uniforms_only)
@ -1135,7 +1135,7 @@ cross_validate_globals(struct gl_shader_program *prog,
/**
* Perform validation of uniforms used across multiple shader stages
*/
void
static void
cross_validate_uniforms(struct gl_shader_program *prog)
{
glsl_symbol_table variables;
@ -1292,7 +1292,7 @@ populate_symbol_table(gl_linked_shader *sh)
* \param instructions Instruction stream where new variable declarations
* should be added.
*/
void
static void
remap_variables(ir_instruction *inst, struct gl_linked_shader *target,
hash_table *temps)
{
@ -1366,7 +1366,7 @@ remap_variables(ir_instruction *inst, struct gl_linked_shader *target,
* is suitable for use as the \c last parameter of a later call to this
* function.
*/
exec_node *
static exec_node *
move_non_declarations(exec_list *instructions, exec_node *last,
bool make_copies, gl_linked_shader *target)
{
@ -2548,7 +2548,7 @@ resize_tes_inputs(struct gl_context *ctx,
* \return
* Base location of the available bits on success or -1 on failure.
*/
int
static int
find_available_slots(unsigned used_mask, unsigned needed_count)
{
unsigned needed_mask = (1 << needed_count) - 1;
@ -2585,7 +2585,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
* If locations are successfully assigned, true is returned. Otherwise an
* error is emitted to the shader link log and false is returned.
*/
bool
static bool
assign_attribute_or_color_locations(void *mem_ctx,
gl_shader_program *prog,
struct gl_constants *constants,

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@ -115,7 +115,7 @@ lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
return v.progress;
}
void
static void
check_ir_node(ir_instruction *ir, void *data)
{
ir_if_to_cond_assign_visitor *v = (ir_if_to_cond_assign_visitor *)data;
@ -168,7 +168,7 @@ check_ir_node(ir_instruction *ir, void *data)
}
}
void
static void
move_block_to_cond_assign(void *mem_ctx,
ir_if *if_ir, ir_rvalue *cond_expr,
exec_list *instructions,

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@ -58,7 +58,7 @@ public:
* Extended swizzles consist of access of a single vector source (with possible
* per component negation) and the constants -1, 0, or 1.
*/
bool
static bool
is_extended_swizzle(ir_expression *ir)
{
/* Track any variables that are accessed by this expression.

View File

@ -52,7 +52,7 @@ const struct option compiler_opts[] = {
/**
* \brief Print proper usage and exit with failure.
*/
void
static void
usage_fail(const char *name)
{

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@ -100,7 +100,7 @@ private:
set *variables;
};
void
static void
init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
{
prog->RefCount = 1;
@ -108,7 +108,7 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
prog->is_arb_asm = is_arb_asm;
}
struct gl_program *
static struct gl_program *
new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
{
switch (target) {
@ -374,7 +374,7 @@ load_text_file(void *ctx, const char *file_name)
return text;
}
void
static void
compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =