two-side stencil info
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@ -74,6 +74,10 @@ GL_EXT_multi_draw_arrays
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Allows arrays of vertex arrays to be rendered with one call.
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GL_EXT_stencil_two_side
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Separate stencil modes for front and back-facing polygons.
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Device Driver Status
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@ -248,6 +252,20 @@ are some things to change:
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should use this.
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5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
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has been replaced by "NdcPtr" to better match the OpenGL spec's
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terminology.
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6. Since GL_EXT_stencil_two_side has been implemented, many of the
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ctx->Stencil fields are now 2-element arrays. For example,
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"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
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values and the [1] elements are the back-face values.
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ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
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the glStencilOp/Func/Mask() functions.
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ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
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is enabled.
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----------------------------------------------------------------------
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$Id: RELNOTES-4.1,v 1.15 2002/08/17 00:23:19 brianp Exp $
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$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $
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