two-side stencil info

This commit is contained in:
Brian Paul 2002-09-19 16:34:29 +00:00
parent 473e51f2fb
commit ca6647b307
1 changed files with 19 additions and 1 deletions

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@ -74,6 +74,10 @@ GL_EXT_multi_draw_arrays
Allows arrays of vertex arrays to be rendered with one call.
GL_EXT_stencil_two_side
Separate stencil modes for front and back-facing polygons.
Device Driver Status
@ -248,6 +252,20 @@ are some things to change:
should use this.
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
has been replaced by "NdcPtr" to better match the OpenGL spec's
terminology.
6. Since GL_EXT_stencil_two_side has been implemented, many of the
ctx->Stencil fields are now 2-element arrays. For example,
"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
values and the [1] elements are the back-face values.
ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
the glStencilOp/Func/Mask() functions.
ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
is enabled.
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$Id: RELNOTES-4.1,v 1.15 2002/08/17 00:23:19 brianp Exp $
$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $