mesa: drop fence type parameter from NewSyncObject()
This is useless. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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28c7fbbe0f
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ca4d1def39
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@ -160,7 +160,7 @@ intel_fence_server_wait(struct intel_context *intel, struct intel_fence *fence)
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}
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}
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static struct gl_sync_object *
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static struct gl_sync_object *
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intel_gl_new_sync_object(struct gl_context *ctx, GLuint id)
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intel_gl_new_sync_object(struct gl_context *ctx)
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{
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{
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struct intel_gl_sync_object *sync;
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struct intel_gl_sync_object *sync;
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@ -337,7 +337,7 @@ brw_fence_server_wait(struct brw_context *brw, struct brw_fence *fence)
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}
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}
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static struct gl_sync_object *
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static struct gl_sync_object *
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brw_gl_new_sync(struct gl_context *ctx, GLuint id)
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brw_gl_new_sync(struct gl_context *ctx)
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{
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{
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struct brw_gl_sync *sync;
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struct brw_gl_sync *sync;
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@ -872,7 +872,7 @@ struct dd_function_table {
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* \name GL_ARB_sync interfaces
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* \name GL_ARB_sync interfaces
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*/
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*/
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/*@{*/
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/*@{*/
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struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
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struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
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void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
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void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
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GLenum, GLbitfield);
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GLenum, GLbitfield);
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void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
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void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
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@ -69,11 +69,10 @@
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#include "syncobj.h"
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#include "syncobj.h"
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static struct gl_sync_object *
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static struct gl_sync_object *
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_mesa_new_sync_object(struct gl_context *ctx, GLenum type)
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_mesa_new_sync_object(struct gl_context *ctx)
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{
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{
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struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
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struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
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(void) ctx;
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(void) ctx;
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(void) type;
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return s;
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return s;
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}
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}
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@ -263,7 +262,7 @@ fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
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{
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{
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struct gl_sync_object *syncObj;
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struct gl_sync_object *syncObj;
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syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
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syncObj = ctx->Driver.NewSyncObject(ctx);
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if (syncObj != NULL) {
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if (syncObj != NULL) {
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syncObj->Type = GL_SYNC_FENCE;
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syncObj->Type = GL_SYNC_FENCE;
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/* The name is not currently used, and it is never visible to
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/* The name is not currently used, and it is never visible to
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@ -45,17 +45,12 @@ struct st_sync_object {
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};
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};
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static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
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static struct gl_sync_object *st_new_sync_object(struct gl_context *ctx)
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GLenum type)
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{
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{
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if (type == GL_SYNC_FENCE) {
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struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
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struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
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mtx_init(&so->mutex, mtx_plain);
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mtx_init(&so->mutex, mtx_plain);
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return &so->b;
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return &so->b;
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} else {
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return NULL;
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}
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}
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}
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static void st_delete_sync_object(struct gl_context *ctx,
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static void st_delete_sync_object(struct gl_context *ctx,
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