drm-uapi: add v3d performance counters

Extends CL submit to include performance monitor, and add proper ioctl
calls to create, destroy and query performance monitor counters.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10666>
This commit is contained in:
Juan A. Suarez Romero 2021-04-21 12:14:46 +02:00 committed by Marge Bot
parent a49b397041
commit ca13868098
1 changed files with 133 additions and 0 deletions

View File

@ -38,6 +38,9 @@ extern "C" {
#define DRM_V3D_GET_BO_OFFSET 0x05
#define DRM_V3D_SUBMIT_TFU 0x06
#define DRM_V3D_SUBMIT_CSD 0x07
#define DRM_V3D_PERFMON_CREATE 0x08
#define DRM_V3D_PERFMON_DESTROY 0x09
#define DRM_V3D_PERFMON_GET_VALUES 0x0a
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@ -47,6 +50,9 @@ extern "C" {
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
#define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, struct drm_v3d_perfmon_create)
#define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, struct drm_v3d_perfmon_destroy)
#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, struct drm_v3d_perfmon_get_values)
#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
@ -127,6 +133,11 @@ struct drm_v3d_submit_cl {
__u32 bo_handle_count;
__u32 flags;
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
__u32 perfmon_id;
__u32 pad;
};
/**
@ -195,6 +206,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_SUPPORTS_TFU,
DRM_V3D_PARAM_SUPPORTS_CSD,
DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
DRM_V3D_PARAM_SUPPORTS_PERFMON,
};
struct drm_v3d_get_param {
@ -258,6 +270,127 @@ struct drm_v3d_submit_csd {
__u32 in_sync;
/* Sync object to signal when the CSD job is done. */
__u32 out_sync;
/* ID of the perfmon to attach to this job. 0 means no perfmon. */
__u32 perfmon_id;
};
enum {
V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
V3D_PERFCNT_FEP_VALID_PRIMS,
V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
V3D_PERFCNT_FEP_VALID_QUADS,
V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
V3D_PERFCNT_TLB_QUADS_ZERO_COV,
V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
V3D_PERFCNT_TLB_QUADS_WRITTEN,
V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
V3D_PERFCNT_PTB_PRIM_CLIP,
V3D_PERFCNT_PTB_PRIM_REV,
V3D_PERFCNT_QPU_IDLE_CYCLES,
V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
V3D_PERFCNT_QPU_IC_HIT,
V3D_PERFCNT_QPU_IC_MISS,
V3D_PERFCNT_QPU_UC_HIT,
V3D_PERFCNT_QPU_UC_MISS,
V3D_PERFCNT_TMU_TCACHE_ACCESS,
V3D_PERFCNT_TMU_TCACHE_MISS,
V3D_PERFCNT_VPM_VDW_STALL,
V3D_PERFCNT_VPM_VCD_STALL,
V3D_PERFCNT_BIN_ACTIVE,
V3D_PERFCNT_RDR_ACTIVE,
V3D_PERFCNT_L2T_HITS,
V3D_PERFCNT_L2T_MISSES,
V3D_PERFCNT_CYCLE_COUNT,
V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
V3D_PERFCNT_PTB_PRIMS_BINNED,
V3D_PERFCNT_AXI_WRITES_WATCH_0,
V3D_PERFCNT_AXI_READS_WATCH_0,
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
V3D_PERFCNT_AXI_WRITES_WATCH_1,
V3D_PERFCNT_AXI_READS_WATCH_1,
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
V3D_PERFCNT_TLB_PARTIAL_QUADS,
V3D_PERFCNT_TMU_CONFIG_ACCESSES,
V3D_PERFCNT_L2T_NO_ID_STALL,
V3D_PERFCNT_L2T_COM_QUE_STALL,
V3D_PERFCNT_L2T_TMU_WRITES,
V3D_PERFCNT_TMU_ACTIVE_CYCLES,
V3D_PERFCNT_TMU_STALLED_CYCLES,
V3D_PERFCNT_CLE_ACTIVE,
V3D_PERFCNT_L2T_TMU_READS,
V3D_PERFCNT_L2T_CLE_READS,
V3D_PERFCNT_L2T_VCD_READS,
V3D_PERFCNT_L2T_TMUCFG_READS,
V3D_PERFCNT_L2T_SLC0_READS,
V3D_PERFCNT_L2T_SLC1_READS,
V3D_PERFCNT_L2T_SLC2_READS,
V3D_PERFCNT_L2T_TMU_W_MISSES,
V3D_PERFCNT_L2T_TMU_R_MISSES,
V3D_PERFCNT_L2T_CLE_MISSES,
V3D_PERFCNT_L2T_VCD_MISSES,
V3D_PERFCNT_L2T_TMUCFG_MISSES,
V3D_PERFCNT_L2T_SLC0_MISSES,
V3D_PERFCNT_L2T_SLC1_MISSES,
V3D_PERFCNT_L2T_SLC2_MISSES,
V3D_PERFCNT_CORE_MEM_WRITES,
V3D_PERFCNT_L2T_MEM_WRITES,
V3D_PERFCNT_PTB_MEM_WRITES,
V3D_PERFCNT_TLB_MEM_WRITES,
V3D_PERFCNT_CORE_MEM_READS,
V3D_PERFCNT_L2T_MEM_READS,
V3D_PERFCNT_PTB_MEM_READS,
V3D_PERFCNT_PSE_MEM_READS,
V3D_PERFCNT_TLB_MEM_READS,
V3D_PERFCNT_GMP_MEM_READS,
V3D_PERFCNT_PTB_W_MEM_WORDS,
V3D_PERFCNT_TLB_W_MEM_WORDS,
V3D_PERFCNT_PSE_R_MEM_WORDS,
V3D_PERFCNT_TLB_R_MEM_WORDS,
V3D_PERFCNT_TMU_MRU_HITS,
V3D_PERFCNT_COMPUTE_ACTIVE,
V3D_PERFCNT_NUM,
};
#define DRM_V3D_MAX_PERF_COUNTERS 32
struct drm_v3d_perfmon_create {
__u32 id;
__u32 ncounters;
__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
};
struct drm_v3d_perfmon_destroy {
__u32 id;
};
/*
* Returns the values of the performance counters tracked by this
* perfmon (as an array of ncounters u64 values).
*
* No implicit synchronization is performed, so the user has to
* guarantee that any jobs using this perfmon have already been
* completed (probably by blocking on the seqno returned by the
* last exec that used the perfmon).
*/
struct drm_v3d_perfmon_get_values {
__u32 id;
__u32 pad;
__u64 values_ptr;
};
#if defined(__cplusplus)