progs: remove slang subdir

This commit is contained in:
Brian Paul 2010-06-04 17:25:36 -06:00
parent 8585c01265
commit ca10ab6da8
15 changed files with 0 additions and 3458 deletions

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cltest
sotest
vstest

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# progs/slang/Makefile
TOP = ../..
include $(TOP)/configs/current
INCDIR = $(TOP)/include
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
#
# targets
#
.PHONY: default tests clean
default: cltest sotest vstest
tests: default
! ./sotest 2> /dev/null | (grep -e ^[*][*][*])
! ./vstest 2> /dev/null | (grep -e ^[*][*][*])
! ./cltest 2> /dev/null | (grep -e ^[*][*][*])
clean:
-rm -f cltest.o sotest.o vstest.o framework.o cltest sotest vstest
#
# executables
#
cltest: cltest.o framework.o $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) cltest.o framework.o $(LIBS) -o cltest
sotest: sotest.o framework.o $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) sotest.o framework.o $(LIBS) -o sotest
vstest: vstest.o framework.o $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) vstest.o framework.o $(LIBS) -o vstest
#
# objects
#
framework.o: framework.c framework.h
$(CC) -c -I$(INCDIR) $(CFLAGS) framework.c -o framework.o
cltest.o: cltest.c framework.h
$(CC) -c -I$(INCDIR) $(CFLAGS) cltest.c -o cltest.o
sotest.o: sotest.c framework.h
$(CC) -c -I$(INCDIR) $(CFLAGS) sotest.c -o sotest.o
vstest.o: vstest.c framework.h
$(CC) -c -I$(INCDIR) $(CFLAGS) vstest.c -o vstest.o

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GLSL regression tests.
Type "make" to build all test apps.
Type "make tests" to build and run all test apps. If any
error is detected, a line starting with *** is output.

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/*
* GL_ARB_shading_language_100 test application.
*
* Tests correctness of emited code. Runs multiple well-formed shaders and checks if
* they produce valid results.
*
* Requires specific support on the GL implementation side. A special function printMESA()
* must be supported in the language that prints current values of generic type
* to the appropriate shader's info log, and optionally to the screen.
*
* Author: Michal Krol
*/
#include "framework.h"
#define EPSILON 0.0001f
static GLhandleARB vert = 0;
static GLhandleARB prog = 0;
static int get_line (FILE *f, char *line, int size)
{
if (fgets (line, size, f) == NULL)
return 0;
if (line[strlen (line) - 1] == '\n')
line[strlen (line) - 1] = '\0';
return 1;
}
struct ATTRIB
{
char name[32];
GLfloat value[64][4];
GLuint count;
};
struct ATTRIBS
{
struct ATTRIB attrib[32];
GLuint count;
};
struct SHADER
{
char code[16000];
GLfloat output[1000];
GLuint count;
};
enum SHADER_LOAD_STATE
{
SLS_NONE,
SLS_CODE,
SLS_OUTPUT
};
struct PROGRAM
{
struct PROGRAM *next;
char name[256];
struct ATTRIBS attribs;
struct SHADER vertex;
};
enum PROGRAM_LOAD_STATE
{
PLS_NONE,
PLS_ATTRIB,
PLS_VERTEX
};
static struct PROGRAM *program = NULL;
static void load_test_file (const char *filename, struct PROGRAM **program)
{
struct PROGRAM **currprog = program;
FILE *f;
char line[256];
enum PROGRAM_LOAD_STATE pls = PLS_NONE;
enum SHADER_LOAD_STATE sls = SLS_NONE;
f = fopen (filename, "r");
if (f == NULL)
return;
while (get_line (f, line, sizeof (line))) {
if (line[0] == '$') {
if (strncmp (line + 1, "program", 7) == 0) {
if (*currprog != NULL)
currprog = &(**currprog).next;
*currprog = (struct PROGRAM *) (malloc (sizeof (struct PROGRAM)));
if (*currprog == NULL)
break;
(**currprog).next = NULL;
strcpy ((**currprog).name, line + 9);
(**currprog).attribs.count = 0;
(**currprog).vertex.code[0] = '\0';
(**currprog).vertex.count = 0;
pls = PLS_NONE;
}
else if (strncmp (line + 1, "attrib", 6) == 0) {
if (*currprog == NULL)
break;
strcpy ((**currprog).attribs.attrib[(**currprog).attribs.count].name, line + 8);
(**currprog).attribs.attrib[(**currprog).attribs.count].count = 0;
(**currprog).attribs.count++;
pls = PLS_ATTRIB;
}
else if (strcmp (line + 1, "vertex") == 0) {
if (*currprog == NULL)
break;
pls = PLS_VERTEX;
sls = SLS_NONE;
}
else if (strcmp (line + 1, "code") == 0) {
if (*currprog == NULL || pls != PLS_VERTEX)
break;
sls = SLS_CODE;
}
else if (strcmp (line + 1, "output") == 0) {
if (*currprog == NULL || pls != PLS_VERTEX)
break;
sls = SLS_OUTPUT;
}
}
else {
if ((*currprog == NULL || pls == PLS_NONE || sls == SLS_NONE) && line[0] != '\0')
break;
if (*currprog != NULL && pls == PLS_VERTEX) {
if (sls == SLS_CODE) {
strcat ((**currprog).vertex.code, line);
strcat ((**currprog).vertex.code, "\n");
}
else if (sls == SLS_OUTPUT && line[0] != '\0') {
if (strcmp (line, "true") == 0)
(**currprog).vertex.output[(**currprog).vertex.count] = 1.0f;
else if (strcmp (line, "false") == 0)
(**currprog).vertex.output[(**currprog).vertex.count] = 0.0f;
else
sscanf (line, "%f", &(**currprog).vertex.output[(**currprog).vertex.count]);
(**currprog).vertex.count++;
}
}
else if (*currprog != NULL && pls == PLS_ATTRIB && line[0] != '\0') {
struct ATTRIB *att = &(**currprog).attribs.attrib[(**currprog).attribs.count - 1];
GLfloat *vec = att->value[att->count];
sscanf (line, "%f %f %f %f", &vec[0], &vec[1], &vec[2], &vec[3]);
att->count++;
}
}
}
fclose (f);
}
void InitScene (void)
{
prog = glCreateProgramObjectARB ();
vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
glAttachObjectARB (prog, vert);
glDeleteObjectARB (vert);
load_test_file ("cltest.txt", &program);
}
void RenderScene (void)
{
struct PROGRAM *nextprogram;
char *code;
GLint info_length, length;
char output[65000], *p;
GLuint i;
if (program == NULL)
exit (0);
code = program->vertex.code;
glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), NULL);
glCompileShaderARB (vert);
CheckObjectStatus (vert);
for (i = 0; i < program->attribs.count; i++) {
const char *name = program->attribs.attrib[i].name;
if (strcmp (name, "gl_Vertex") != 0)
glBindAttribLocationARB (prog, i, name);
}
glLinkProgramARB (prog);
CheckObjectStatus (prog);
glUseProgramObjectARB (prog);
printf ("\n--- %s\n", program->name);
glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
glBegin (GL_POINTS);
if (program->attribs.count == 0) {
glVertex2f (0.0f, 0.0f);
}
else {
for (i = 0; i < program->attribs.attrib[0].count; i++) {
GLuint j;
for (j = 0; j < program->attribs.count; j++) {
GLuint n = (j + 1) % program->attribs.count;
GLfloat *vec = program->attribs.attrib[n].value[i];
const char *name = program->attribs.attrib[n].name;
if (strcmp (name, "gl_Vertex") == 0)
glVertex4fv (vec);
else
glVertexAttrib4fvARB (n, vec);
}
}
}
glEnd ();
glFlush ();
glGetInfoLogARB (vert, sizeof (output), &length, output);
p = output + info_length - 1;
for (i = 0; i < program->vertex.count; i++) {
GLfloat value;
if (p == NULL) {
printf ("*** %s\n", "I/O error");
break;
}
if (strncmp (p, "true", 4) == 0)
value = 1.0f;
else if (strncmp (p, "false", 5) == 0)
value = 0.0f;
else if (sscanf (p, "%f", &value) != 1) {
printf ("*** %s\n", "I/O error");
break;
}
if (fabs (value - program->vertex.output[i]) > EPSILON) {
printf ("*** Values are different, is %f, should be %f\n", value,
program->vertex.output[i]);
}
p = strchr (p, '\n');
if (p != NULL)
p++;
}
if (p && *p != '\0')
printf ("*** %s\n", "I/O error");
nextprogram = program->next;
free (program);
program = nextprogram;
}
int main (int argc, char *argv[])
{
InitFramework (&argc, argv);
return 0;
}

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#include "framework.h"
/*
* GL_ARB_multitexture
*/
#ifndef GL_ARB_multitexture
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
#endif
/*
* GL_ARB_shader_objects
*/
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLGETHANDLEARBPROC glGetHandleARB;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
/*
* GL_ARB_vertex_shader
*/
PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
/*
* GL_EXT_fog_coord
*/
PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
/*
* GL_EXT_secondary_color
*/
PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
static void Display (void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
RenderScene ();
glutSwapBuffers ();
}
static void Idle (void)
{
glutPostRedisplay ();
}
void InitFramework (int *argc, char *argv[])
{
glutInit (argc, argv);
glutInitWindowPosition (0, 0);
glutInitWindowSize (200, 200);
glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow (argv[0]);
#ifndef GL_ARB_multitexture
GETPROCADDR(glClientActiveTextureARB, PFNGLCLIENTACTIVETEXTUREARBPROC);
GETPROCADDR(glMultiTexCoord4fvARB, PFNGLMULTITEXCOORD4FVARBPROC);
#endif
GETPROCADDR(glDeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
GETPROCADDR(glGetHandleARB, PFNGLGETHANDLEARBPROC);
GETPROCADDR(glDetachObjectARB, PFNGLDETACHOBJECTARBPROC);
GETPROCADDR(glCreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC);
GETPROCADDR(glShaderSourceARB, PFNGLSHADERSOURCEARBPROC);
GETPROCADDR(glCompileShaderARB, PFNGLCOMPILESHADERARBPROC);
GETPROCADDR(glCreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC);
GETPROCADDR(glAttachObjectARB, PFNGLATTACHOBJECTARBPROC);
GETPROCADDR(glLinkProgramARB, PFNGLLINKPROGRAMARBPROC);
GETPROCADDR(glUseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
GETPROCADDR(glGetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
GETPROCADDR(glGetInfoLogARB, PFNGLGETINFOLOGARBPROC);
GETPROCADDR(glGetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC);
GETPROCADDR(glVertexAttrib4fvARB, PFNGLVERTEXATTRIB4FVARBPROC);
GETPROCADDR(glVertexAttribPointerARB, PFNGLVERTEXATTRIBPOINTERARBPROC);
GETPROCADDR(glEnableVertexAttribArrayARB, PFNGLENABLEVERTEXATTRIBARRAYARBPROC);
GETPROCADDR(glDisableVertexAttribArrayARB, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC);
GETPROCADDR(glBindAttribLocationARB, PFNGLBINDATTRIBLOCATIONARBPROC);
GETPROCADDR(glGetAttribLocationARB, PFNGLGETATTRIBLOCATIONARBPROC);
GETPROCADDR(glFogCoordfvEXT, PFNGLFOGCOORDFVEXTPROC);
GETPROCADDR(glFogCoordPointerEXT, PFNGLFOGCOORDPOINTEREXTPROC);
GETPROCADDR(glSecondaryColor3fvEXT, PFNGLSECONDARYCOLOR3FVEXTPROC);
GETPROCADDR(glSecondaryColorPointerEXT, PFNGLSECONDARYCOLORPOINTEREXTPROC);
printf ("VENDOR: %s\n", glGetString (GL_VENDOR));
printf ("RENDERER: %s\n", glGetString (GL_RENDERER));
InitScene ();
glutDisplayFunc (Display);
glutIdleFunc (Idle);
glutMainLoop ();
}
GLboolean CheckObjectStatus (GLhandleARB handle)
{
GLint type, status, length;
GLcharARB *infolog;
glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type);
if (type == GL_SHADER_OBJECT_ARB)
glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
else if (type == GL_PROGRAM_OBJECT_ARB)
glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status);
else {
assert (0);
return GL_FALSE;
}
if (status)
return GL_TRUE;
printf ("\n%s FAILED. INFO LOG FOLLOWS:\n",
type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK");
glGetObjectParameterivARB (handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
infolog = (GLcharARB *) (malloc (length));
if (infolog != NULL) {
glGetInfoLogARB (handle, length, NULL, infolog);
printf ("%s", infolog);
free (infolog);
}
printf ("\n");
return GL_FALSE;
}

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#ifndef _FRAMEWORK_H_
#define _FRAMEWORK_H_
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
#ifdef WIN32
#define GETPROCADDRESS(x) wglGetProcAddress (x)
#else
#define GETPROCADDRESS(x) glutGetProcAddress (x)
#endif
#define GETPROCADDR(x,T) do { x = (T) (GETPROCADDRESS(#x)); assert (x != NULL); } while (0)
/*
* GL_ARB_multitexture
*/
#ifndef GL_ARB_multitexture
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
#endif
/*
* GL_ARB_shader_objects
*/
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
/*static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;*/
/*
* GL_ARB_vertex_shader
*/
extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
/*
* GL_EXT_fog_coord
*/
extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
/*
* GL_EXT_secondary_color
*/
extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
extern void InitFramework (int *argc, char *argv[]);
extern void InitScene (void);
extern void RenderScene (void);
extern GLboolean CheckObjectStatus (GLhandleARB);
#endif

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/*
* GL_ARB_shader_objects & GL_ARB_vertex_shader interface test application.
* Neither compiler nor executor is being tested here, although some simple shader
* compilation tests are performed.
*
* Perfectly valid behaviour produces output that does not have a line
* beginning with three stars (***).
*
* Author: Michal Krol
*/
#include "framework.h"
enum TEST_TYPE
{
TT_GETERROR_NOERROR,
TT_GETERROR_INVALIDVALUE,
TT_GETERROR_INVALIDOPERATION,
TT_PARAM1_ZERO,
TT_PARAM1_NONZERO
};
static enum TEST_TYPE current_test;
static void begintest (enum TEST_TYPE type, const char *name)
{
current_test = type;
printf ("\n BEGIN TEST: %s\n", name);
while (glGetError () != GL_NO_ERROR)
;
}
static void endtest1 (GLuint param1)
{
const char *msg = NULL;
switch (current_test)
{
case TT_GETERROR_NOERROR:
if (glGetError () != GL_NO_ERROR)
msg = "glGetError () does not return GL_NO_ERROR";
break;
case TT_GETERROR_INVALIDVALUE:
if (glGetError () != GL_INVALID_VALUE)
msg = "glGetError () does not return GL_INVALID_VALUE";
break;
case TT_GETERROR_INVALIDOPERATION:
if (glGetError () != GL_INVALID_OPERATION)
msg = "glGetError () does not return GL_INVALID_OPERATION";
break;
case TT_PARAM1_ZERO:
if (param1)
msg = "The parameter is not zero";
break;
case TT_PARAM1_NONZERO:
if (!param1)
msg = "The parameter is not non-zero";
break;
default:
assert (0);
}
if (msg == NULL)
printf (" OK\n");
else
printf ("*** %s\n", msg);
while (glGetError () != GL_NO_ERROR)
;
}
static void endtest ()
{
endtest1 (0);
}
static GLhandleARB vert = 0;
static GLhandleARB frag = 0;
static GLhandleARB prog = 0;
static GLhandleARB find_invalid_handle ()
{
GLhandleARB handle;
for (handle = 1; handle < 16; handle++)
if (handle != vert && handle != frag && handle != prog)
return handle;
assert (0);
return 0;
}
static const char *invsynvertsrc =
"void main () {\n"
" gl_Position = gl_ModelViewMatrix ! gl_Vertex;\n" /* unexpected token */
"}\n"
;
static const char *invsemvertsrc =
"void main () {\n"
" gl_Position = gl_ModelviewMatrix * gl_Vertex;\n" /* undeclared identifier */
"}\n"
;
static const char *uniforms =
"uniform vec4 CommonUniform;\n"
;
static const char *validvertsrc =
"uniform vec4 VertexUniform;\n"
"attribute vec4 FirstAttrib;\n"
"attribute vec4 SecondAttrib;\n"
"void main () {\n"
" gl_Position = gl_ModelViewMatrix * gl_Vertex + CommonUniform + VertexUniform\n"
" + FirstAttrib + SecondAttrib;\n"
"}\n"
;
static const char *invsynfragsrc =
"void main () {\n"
" gl_FragColor = gl_Color\n" /* missing ; */
"}\n"
;
static const char *invsemfragsrc =
"void main () {\n"
" gl_FragColor = gl_FrontColor;\n" /* gl_FrontColor only in vertex shader */
"}\n"
;
static const char *validfragsrc =
"uniform vec4 FragmentUniform;\n"
"void main () {\n"
" gl_FragColor = gl_Color + CommonUniform + FragmentUniform;\n"
"}\n"
;
void InitScene (void)
{
GLint params[1];
const char *tab[2];
/*
* GL should silently ignore calls that delete object 0.
*/
begintest (TT_GETERROR_NOERROR, "glDeleteObject(0)");
glDeleteObjectARB (0);
endtest ();
/*
* GL generates an error on invalid object handle.
*/
begintest (TT_GETERROR_INVALIDVALUE, "Pass invalid non-zero object handle");
glDeleteObjectARB (find_invalid_handle ());
endtest ();
glUseProgramObjectARB (find_invalid_handle ());
endtest ();
/*
* Create object. GL should return unique non-zero values.
*/
begintest (TT_PARAM1_NONZERO, "Create object");
vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
endtest1 (vert);
frag = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
endtest1 (frag);
prog = glCreateProgramObjectARB ();
endtest1 (prog);
endtest1 (vert != frag && frag != prog && prog != vert);
/*
* Link empty program.
*/
begintest (TT_PARAM1_NONZERO, "Link empty program");
glLinkProgramARB (prog);
endtest1 (CheckObjectStatus (prog));
/*
* Use empty program object. Empty program objects are valid.
*/
begintest (TT_GETERROR_NOERROR, "Use empty program object");
glUseProgramObjectARB (prog);
endtest ();
/*
* Attach invalid object handles. Program object 0 should not be accepted.
*/
begintest (TT_GETERROR_INVALIDVALUE, "Attach invalid object handle");
glAttachObjectARB (0, find_invalid_handle ());
endtest ();
glAttachObjectARB (0, frag);
endtest ();
glAttachObjectARB (find_invalid_handle (), find_invalid_handle ());
endtest ();
glAttachObjectARB (find_invalid_handle (), frag);
endtest ();
glAttachObjectARB (prog, find_invalid_handle ());
endtest ();
/*
* Attach valid object handles with wrong semantics.
*/
begintest (TT_GETERROR_INVALIDOPERATION, "Attach object badly");
glAttachObjectARB (vert, frag);
endtest ();
glAttachObjectARB (vert, prog);
endtest ();
glAttachObjectARB (prog, prog);
endtest ();
/*
* Detach non-attached object.
*/
begintest (TT_GETERROR_INVALIDOPERATION, "Detach non-attached object");
glDetachObjectARB (prog, vert);
endtest ();
glDetachObjectARB (prog, frag);
endtest ();
/*
* Attach shader.
*/
begintest (TT_GETERROR_NOERROR, "Attach shader to program object");
glAttachObjectARB (prog, vert);
endtest ();
glAttachObjectARB (prog, frag);
endtest ();
/*
* Attach object twice.
*/
begintest (TT_GETERROR_INVALIDOPERATION, "Attach object twice");
glAttachObjectARB (prog, vert);
endtest ();
glAttachObjectARB (prog, frag);
endtest ();
/*
* Detach attached object.
*/
begintest (TT_GETERROR_NOERROR, "Detach attached object");
glDetachObjectARB (prog, vert);
endtest ();
glDetachObjectARB (prog, frag);
endtest ();
/*
* Attach shader again.
*/
begintest (TT_GETERROR_NOERROR, "Attach shader again");
glAttachObjectARB (prog, vert);
endtest ();
glAttachObjectARB (prog, frag);
endtest ();
/*
* Delete attached object.
*/
begintest (TT_GETERROR_NOERROR, "Delete attached object");
glDeleteObjectARB (vert);
endtest ();
glDeleteObjectARB (frag);
endtest ();
/*
* Query delete status. It should return TRUE. Object handles are still valid
* as they are referenced by program object container.
*/
begintest (TT_PARAM1_NONZERO, "Query delete status");
glGetObjectParameterivARB (vert, GL_OBJECT_DELETE_STATUS_ARB, params);
endtest1 (params[0]);
glGetObjectParameterivARB (frag, GL_OBJECT_DELETE_STATUS_ARB, params);
endtest1 (params[0]);
/*
* Delete already deleted attached object. The behaviour is undefined, but we
* check for no errors. The object still exists, so the handle value is okay.
* In other words, these calls should be silently ignored by GL.
*/
begintest (TT_GETERROR_NOERROR, "Delete already deleted attached object");
glDeleteObjectARB (vert);
endtest ();
glDeleteObjectARB (frag);
endtest ();
/*
* Compile shader source with syntax error.
*/
begintest (TT_PARAM1_ZERO, "Compile shader source with syntax error");
glShaderSourceARB (vert, 1, &invsynvertsrc, NULL);
glCompileShaderARB (vert);
endtest1 (CheckObjectStatus (vert));
glShaderSourceARB (frag, 1, &invsynfragsrc, NULL);
glCompileShaderARB (frag);
endtest1 (CheckObjectStatus (frag));
/*
* Compile shader source with semantic error.
*/
begintest (TT_PARAM1_ZERO, "Compile shader source with semantic error");
glShaderSourceARB (vert, 1, &invsemvertsrc, NULL);
glCompileShaderARB (vert);
endtest1 (CheckObjectStatus (vert));
glShaderSourceARB (frag, 1, &invsemfragsrc, NULL);
glCompileShaderARB (frag);
endtest1 (CheckObjectStatus (frag));
/*
* Link ill-formed vertex-fragment program.
*/
begintest (TT_PARAM1_ZERO, "Link ill-formed vertex-fragment program");
glLinkProgramARB (prog);
endtest1 (CheckObjectStatus (prog));
/*
* Use badly linked program object.
*/
begintest (TT_GETERROR_INVALIDOPERATION, "Use badly linked program object");
glUseProgramObjectARB (prog);
endtest ();
/*
* Compile well-formed shader source. Check if multi-string sources can be handled.
*/
begintest (TT_PARAM1_NONZERO, "Compile well-formed shader source");
tab[0] = uniforms;
tab[1] = validvertsrc;
glShaderSourceARB (vert, 2, tab, NULL);
glCompileShaderARB (vert);
endtest1 (CheckObjectStatus (vert));
tab[0] = uniforms;
tab[1] = validfragsrc;
glShaderSourceARB (frag, 2, tab, NULL);
glCompileShaderARB (frag);
endtest1 (CheckObjectStatus (frag));
/*
* Link vertex-fragment program.
*/
begintest (TT_PARAM1_NONZERO, "Link vertex-fragment program");
glLinkProgramARB (prog);
endtest1 (CheckObjectStatus (prog));
/*
* Use valid linked program object.
*/
begintest (TT_GETERROR_NOERROR, "Use linked program object");
glUseProgramObjectARB (prog);
endtest ();
/*
* Get current program.
*/
begintest (TT_PARAM1_NONZERO, "Get current program");
endtest1 (glGetHandleARB (GL_PROGRAM_OBJECT_ARB) == prog);
/*
* Use 0 program object.
*/
begintest (TT_GETERROR_NOERROR, "Use 0 program object");
glUseProgramObjectARB (0);
endtest ();
/*
* Query uniform location. Uniforms with gl_ prefix cannot be queried.
*/
begintest (TT_PARAM1_NONZERO, "Query uniform location");
endtest1 (glGetUniformLocationARB (prog, "gl_ModelViewMatrix") == -1);
endtest1 (glGetUniformLocationARB (prog, "UniformThatDoesNotExist") == -1);
endtest1 (glGetUniformLocationARB (prog, "") == -1);
endtest1 (glGetUniformLocationARB (prog, "CommonUniform") != -1);
endtest1 (glGetUniformLocationARB (prog, "VertexUniform") != -1);
endtest1 (glGetUniformLocationARB (prog, "FragmentUniform") != -1);
/*
* Query attrib location. Attribs with gl_ prefix cannot be queried.
* When gl_Vertex is used, none of the generic attribs can have index 0.
*/
begintest (TT_PARAM1_NONZERO, "Query attrib location");
endtest1 (glGetAttribLocationARB (prog, "gl_Vertex") == -1);
endtest1 (glGetAttribLocationARB (prog, "AttribThatDoesNotExist") == -1);
endtest1 (glGetAttribLocationARB (prog, "") == -1);
endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") > 0);
endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") > 0);
/*
* Bind attrib locations, link and check if locations are correct.
*/
begintest (TT_PARAM1_NONZERO, "Bind attrib location #1");
glBindAttribLocationARB (prog, 1, "FirstAttrib");
glBindAttribLocationARB (prog, 2, "SecondAttrib");
glLinkProgramARB (prog);
endtest1 (CheckObjectStatus (prog));
endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 1);
endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 2);
/*
* Bind attrib locations in different order. Link and check if locations are correct.
*/
begintest (TT_PARAM1_NONZERO, "Bind attrib location #2");
glBindAttribLocationARB (prog, 1, "SecondAttrib");
glBindAttribLocationARB (prog, 2, "FirstAttrib");
glLinkProgramARB (prog);
endtest1 (CheckObjectStatus (prog));
endtest1 (glGetAttribLocationARB (prog, "SecondAttrib") == 1);
endtest1 (glGetAttribLocationARB (prog, "FirstAttrib") == 2);
/*
* Detach deleted object.
*/
begintest (TT_GETERROR_NOERROR, "Detach deleted object");
glDetachObjectARB (prog, vert);
endtest ();
glDetachObjectARB (prog, frag);
endtest ();
/*
* Delete deleted detached object.
*/
begintest (TT_GETERROR_INVALIDVALUE, "Delete deleted detached object");
glDeleteObjectARB (vert);
endtest ();
glDeleteObjectARB (frag);
endtest ();
exit (0);
}
void RenderScene (void)
{
/* never reached */
assert (0);
}
int main (int argc, char *argv[])
{
InitFramework (&argc, argv);
return 0;
}

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@ -1,346 +0,0 @@
/*
* GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that
* that have magic values and check if the values received by the shader are the same.
*
* Requires specific support on the GL implementation side. A special function printMESA()
* must be supported in the language that prints variable's current value of generic type
* to the appropriate shader's info log, and optionally to the screen.
*
* Perfectly valid behaviour produces output that does not have a line
* beginning with three stars (***).
*
* Author: Michal Krol
*/
#include "framework.h"
#define EPSILON 0.0001f
static GLhandleARB vert = 0;
static GLhandleARB prog = 0;
enum SUBMIT_MODE
{
SM_IM,
SM_VA,
SM_IM_DL,
SM_VA_DL,
SM_MAX
};
static enum SUBMIT_MODE submit_method = SM_IM;
#define C 0
#define S 1
#define N 2
#define V 3
#define T 4
#define F 5
#define A 6
struct ATTRIB_DATA
{
const char *name;
GLuint dispatch;
GLint index;
GLint bind;
GLuint size;
GLfloat data[4];
};
static struct ATTRIB_DATA attribs[] = {
{ "gl_Color", C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } },
{ "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } },
{ "gl_Normal", N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } },
{ "gl_MultiTexCoord0", T, 0, -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } },
{ "gl_MultiTexCoord1", T, 1, -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } },
{ "gl_MultiTexCoord2", T, 2, -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } },
{ "gl_MultiTexCoord3", T, 3, -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } },
{ "gl_MultiTexCoord4", T, 4, -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } },
{ "gl_MultiTexCoord5", T, 5, -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } },
{ "gl_MultiTexCoord6", T, 6, -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } },
{ "gl_MultiTexCoord7", T, 7, -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } },
{ "gl_FogCoord", F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } },
{ "Attribute1", A, 1, 1, 4, { 1.11f, 1.22f, 1.33f, 1.44f } },
{ "Attribute2", A, 2, 2, 4, { 2.11f, 2.22f, 2.33f, 2.44f } },
{ "Attribute3", A, 3, 3, 4, { 3.11f, 3.22f, 3.33f, 3.44f } },
{ "Attribute4", A, 4, 4, 1, { 4.11f, 0.0f, 0.0f, 0.0f } },
{ "Attribute5", A, 5, 5, 2, { 5.11f, 5.22f, 0.0f, 0.0f } },
{ "Attribute6", A, 6, 6, 3, { 6.11f, 6.22f, 6.33f, 0.0f } },
{ "Attribute7", A, 7, 7, 2, { 7.11f, 7.22f, 0.0f, 0.0f } },
{ "Attribute7", A, 8, -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } },
{ "Attribute9", A, 9, 9, 3, { 9.11f, 9.22f, 9.33f, 0.0f } },
{ "Attribute9", A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } },
{ "Attribute9", A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } },
{ "Attribute12", A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } },
{ "Attribute12", A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } },
{ "Attribute12", A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } },
{ "Attribute12", A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } },
{ "gl_Vertex", V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } }
};
static void im_render ()
{
GLint i;
glBegin (GL_POINTS);
for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
struct ATTRIB_DATA *att = &attribs[i];
switch (att->dispatch)
{
case C:
glColor4fv (att->data);
break;
case S:
glSecondaryColor3fvEXT (att->data);
break;
case N:
glNormal3fv (att->data);
break;
case V:
glVertex4fv (att->data);
break;
case T:
assert (att->index >= 0 && att->index < 8);
glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data);
break;
case F:
glFogCoordfvEXT (att->data);
break;
case A:
assert (att->index > 0 && att->index < 16);
glVertexAttrib4fvARB (att->index, att->data);
break;
default:
assert (0);
}
}
glEnd ();
}
static void va_render ()
{
GLint i;
for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
struct ATTRIB_DATA *att = &attribs[i];
switch (att->dispatch)
{
case C:
glColorPointer (4, GL_FLOAT, 0, att->data);
glEnableClientState (GL_COLOR_ARRAY);
break;
case S:
glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data);
glEnableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
break;
case N:
glNormalPointer (GL_FLOAT, 0, att->data);
glEnableClientState (GL_NORMAL_ARRAY);
break;
case V:
glVertexPointer (4, GL_FLOAT, 0, att->data);
glEnableClientState (GL_VERTEX_ARRAY);
break;
case T:
assert (att->index >= 0 && att->index < 8);
glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
glTexCoordPointer (4, GL_FLOAT, 0, att->data);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case F:
glFogCoordPointerEXT (GL_FLOAT, 0, att->data);
glEnableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
break;
case A:
assert (att->index > 0 && att->index < 16);
glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data);
glEnableVertexAttribArrayARB (att->index);
break;
default:
assert (0);
}
}
glDrawArrays (GL_POINTS, 0, 1);
for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
struct ATTRIB_DATA *att = &attribs[i];
switch (att->dispatch)
{
case C:
glDisableClientState (GL_COLOR_ARRAY);
break;
case S:
glDisableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
break;
case N:
glDisableClientState (GL_NORMAL_ARRAY);
break;
case V:
glDisableClientState (GL_VERTEX_ARRAY);
break;
case T:
glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case F:
glDisableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
break;
case A:
glDisableVertexAttribArrayARB (att->index);
break;
default:
assert (0);
}
}
}
static void dl_start ()
{
glNewList (GL_COMPILE, 1);
}
static void dl_end ()
{
glEndList ();
glCallList (1);
}
static void load_test_file (const char *filename)
{
FILE *f;
GLint size;
char *code;
GLint i;
f = fopen (filename, "r");
if (f == NULL)
return;
fseek (f, 0, SEEK_END);
size = ftell (f);
if (size == -1) {
fclose (f);
return;
}
fseek (f, 0, SEEK_SET);
code = (char *) (malloc (size));
if (code == NULL) {
fclose (f);
return;
}
size = fread (code, 1, size, f);
fclose (f);
glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), &size);
glCompileShaderARB (vert);
if (!CheckObjectStatus (vert))
exit (0);
for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++)
if (attribs[i].dispatch == A && attribs[i].bind != -1)
glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name);
}
void InitScene (void)
{
prog = glCreateProgramObjectARB ();
vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
glAttachObjectARB (prog, vert);
glDeleteObjectARB (vert);
load_test_file ("vstest.txt");
glLinkProgramARB (prog);
if (!CheckObjectStatus (prog))
exit (0);
glUseProgramObjectARB (prog);
}
void RenderScene (void)
{
GLint info_length, length;
char output[65000], *p;
GLint i;
if (submit_method == SM_MAX)
exit (0);
/*
* Get the current size of the info log. Any text output produced by executed
* shader will be appended to the end of log.
*/
glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);
switch (submit_method)
{
case SM_IM:
printf ("\n--- TESTING IMMEDIATE MODE\n");
im_render ();
break;
case SM_VA:
printf ("\n--- TESTING VERTEX ARRAY MODE\n");
va_render ();
break;
case SM_IM_DL:
printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n");
dl_start ();
im_render ();
dl_end ();
break;
case SM_VA_DL:
printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n");
dl_start ();
va_render ();
dl_end ();
break;
default:
assert (0);
}
glFlush ();
/*
* Get the info log and set the pointer to the beginning of the output.
*/
glGetInfoLogARB (vert, sizeof (output), &length, output);
p = output + info_length - 1;
for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
GLuint j;
for (j = 0; j < attribs[i].size; j++) {
GLfloat value;
if (p == NULL) {
printf ("*** %s\n", "I/O error");
break;
}
if (strncmp (p, "true", 4) == 0)
value = 1.0f;
else if (strncmp (p, "false", 5) == 0)
value = 0.0f;
else if (sscanf (p, "%f", &value) != 1) {
printf ("*** %s\n", "I/O error");
p = NULL;
break;
}
if (fabs (value - attribs[i].data[j]) > EPSILON)
printf ("*** %s, is %f, should be %f\n", "Values are different", value, attribs[i].data[j]);
p = strchr (p, '\n');
if (p != NULL)
p++;
}
if (p == NULL)
break;
}
submit_method++;
}
int main (int argc, char *argv[])
{
InitFramework (&argc, argv);
return 0;
}

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@ -1,68 +0,0 @@
/*
* Vertex shader test.
* Uses all conventional attributes and 15 generic attributes to print
* their values, using printMESA() extension function, to the debugger
* to compare them with the actual passed-in values.
* Use different types for generic attributes to check matrix handling.
*
* Author: Michal Krol
*/
#version 110
#extension MESA_shader_debug: require
attribute vec4 Attribute1;
attribute vec4 Attribute2;
attribute vec4 Attribute3;
attribute float Attribute4;
attribute vec2 Attribute5;
attribute vec3 Attribute6;
attribute mat2 Attribute7;
attribute mat3 Attribute9;
attribute mat4 Attribute12;
void main ()
{
//
// Do some legal stuff.
//
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
//
// Conventional attributes - except for gl_Vertex.
//
printMESA (gl_Color);
printMESA (gl_SecondaryColor);
printMESA (gl_Normal);
printMESA (gl_MultiTexCoord0);
printMESA (gl_MultiTexCoord1);
printMESA (gl_MultiTexCoord2);
printMESA (gl_MultiTexCoord3);
printMESA (gl_MultiTexCoord4);
printMESA (gl_MultiTexCoord5);
printMESA (gl_MultiTexCoord6);
printMESA (gl_MultiTexCoord7);
printMESA (gl_FogCoord);
//
// Generic attributes - attrib with index 0 is not used because it would
// alias with gl_Vertex, which is not allowed.
//
printMESA (Attribute1);
printMESA (Attribute2);
printMESA (Attribute3);
printMESA (Attribute4);
printMESA (Attribute5);
printMESA (Attribute6);
printMESA (Attribute7);
printMESA (Attribute9);
printMESA (Attribute12);
//
// Vertex position goes last.
//
printMESA (gl_Vertex);
}

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@ -1,94 +0,0 @@
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View File

@ -1,92 +0,0 @@
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