v3d: Convert to using nir_src_as_uint() from const_value derefs.

Follows 16870de8a0 ("nir: Use nir_src_is_const and nir_src_as_* in core
code") to clean up v3d.
This commit is contained in:
Eric Anholt 2018-12-03 08:35:50 -08:00
parent 503b55c622
commit ca0e4ae4bc
1 changed files with 10 additions and 14 deletions

View File

@ -1511,15 +1511,14 @@ ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
static void
ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
{
nir_const_value *const_offset;
unsigned offset;
switch (instr->intrinsic) {
case nir_intrinsic_load_uniform:
assert(instr->num_components == 1);
const_offset = nir_src_as_const_value(instr->src[0]);
if (const_offset) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
if (nir_src_is_const(instr->src[0])) {
offset = (nir_intrinsic_base(instr) +
nir_src_as_uint(instr->src[0]));
assert(offset % 4 == 0);
/* We need dwords */
offset = offset / 4;
@ -1534,7 +1533,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
case nir_intrinsic_load_ubo:
for (int i = 0; i < instr->num_components; i++) {
int ubo = nir_src_as_const_value(instr->src[0])->u32[0];
int ubo = nir_src_as_uint(instr->src[0]);
/* Adjust for where we stored the TGSI register base. */
vir_ADD_dest(c,
@ -1550,9 +1549,9 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
}
break;
const_offset = nir_src_as_const_value(instr->src[0]);
if (const_offset) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
if (nir_src_is_const(instr->src[0])) {
offset = (nir_intrinsic_base(instr) +
nir_src_as_uint(instr->src[0]));
assert(offset % 4 == 0);
/* We need dwords */
offset = offset / 4;
@ -1603,10 +1602,9 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
case nir_intrinsic_load_input:
const_offset = nir_src_as_const_value(instr->src[0]);
assert(const_offset && "v3d doesn't support indirect inputs");
for (int i = 0; i < instr->num_components; i++) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
offset = (nir_intrinsic_base(instr) +
nir_src_as_uint(instr->src[0]));
int comp = nir_intrinsic_component(instr) + i;
ntq_store_dest(c, &instr->dest, i,
vir_MOV(c, c->inputs[offset * 4 + comp]));
@ -1614,10 +1612,8 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
break;
case nir_intrinsic_store_output:
const_offset = nir_src_as_const_value(instr->src[1]);
assert(const_offset && "v3d doesn't support indirect outputs");
offset = ((nir_intrinsic_base(instr) +
const_offset->u32[0]) * 4 +
nir_src_as_uint(instr->src[1])) * 4 +
nir_intrinsic_component(instr));
for (int i = 0; i < instr->num_components; i++) {