intel/compiler: Move dominance tree data structure into idom_tree object

It makes sense to keep the result of analysis passes independent from
the IR itself.  Instead of representing the idom tree as a pointer in
each basic block pointing to its immediate dominator, the whole
dominator tree is represented separately from the IR as an array of
pointers inside the idom_tree object.  This has the advantage that
it's no longer possible to use stale dominance results by accident
without having called require() beforehand, which makes sure that the
idom tree is recalculated if necessary.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4012>
This commit is contained in:
Francisco Jerez 2016-03-10 20:49:54 -08:00 committed by Matt Turner
parent c2a7eababf
commit c9a608c090
2 changed files with 47 additions and 26 deletions

View File

@ -63,7 +63,7 @@ push_stack(exec_list *list, void *mem_ctx, bblock_t *block)
}
bblock_t::bblock_t(cfg_t *cfg) :
cfg(cfg), idom(NULL), start_ip(0), end_ip(0), num(0), cycle_count(0)
cfg(cfg), start_ip(0), end_ip(0), num(0), cycle_count(0)
{
instructions.make_empty();
parents.make_empty();
@ -504,8 +504,9 @@ cfg_t::dump(backend_shader *s)
const idom_tree *idom = (s ? &s->idom_analysis.require() : NULL);
foreach_block (block, this) {
if (block->idom)
fprintf(stderr, "START B%d IDOM(B%d)", block->num, block->idom->num);
if (idom && idom->parent(block))
fprintf(stderr, "START B%d IDOM(B%d)", block->num,
idom->parent(block)->num);
else
fprintf(stderr, "START B%d IDOM(none)", block->num);
@ -535,14 +536,14 @@ cfg_t::dump(backend_shader *s)
* (less than 1000 nodes) that this algorithm is significantly faster than
* others like Lengauer-Tarjan.
*/
idom_tree::idom_tree(const backend_shader *s)
idom_tree::idom_tree(const backend_shader *s) :
num_parents(s->cfg->num_blocks),
parents(new bblock_t *[num_parents]())
{
foreach_block(block, s->cfg) {
block->idom = NULL;
}
s->cfg->blocks[0]->idom = s->cfg->blocks[0];
bool changed;
parents[0] = s->cfg->blocks[0];
do {
changed = false;
@ -551,24 +552,29 @@ idom_tree::idom_tree(const backend_shader *s)
continue;
bblock_t *new_idom = NULL;
foreach_list_typed(bblock_link, parent, link, &block->parents) {
if (parent->block->idom) {
foreach_list_typed(bblock_link, parent_link, link, &block->parents) {
if (parent(parent_link->block)) {
if (new_idom == NULL) {
new_idom = parent->block;
} else if (parent->block->idom != NULL) {
new_idom = intersect(parent->block, new_idom);
new_idom = parent_link->block;
} else if (parent(parent_link->block) != NULL) {
new_idom = intersect(parent_link->block, new_idom);
}
}
}
if (block->idom != new_idom) {
block->idom = new_idom;
if (parent(block) != new_idom) {
parents[block->num] = new_idom;
changed = true;
}
}
} while (changed);
}
idom_tree::~idom_tree()
{
delete[] parents;
}
bblock_t *
idom_tree::intersect(bblock_t *b1, bblock_t *b2) const
{
@ -578,23 +584,20 @@ idom_tree::intersect(bblock_t *b1, bblock_t *b2) const
*/
while (b1->num != b2->num) {
while (b1->num > b2->num)
b1 = b1->idom;
b1 = parent(b1);
while (b2->num > b1->num)
b2 = b2->idom;
b2 = parent(b2);
}
assert(b1);
return b1;
}
void
idom_tree::dump(const backend_shader *s) const
idom_tree::dump() const
{
printf("digraph DominanceTree {\n");
foreach_block(block, s->cfg) {
if (block->idom) {
printf("\t%d -> %d\n", block->idom->num, block->num);
}
}
for (unsigned i = 0; i < num_parents; i++)
printf("\t%d -> %d\n", parents[i]->num, i);
printf("}\n");
}

View File

@ -111,7 +111,6 @@ struct bblock_t {
struct exec_node link;
struct cfg_t *cfg;
struct bblock_t *idom;
int start_ip;
int end_ip;
@ -387,6 +386,7 @@ namespace brw {
*/
struct idom_tree {
idom_tree(const backend_shader *s);
~idom_tree();
bool
validate(const backend_shader *) const
@ -401,11 +401,29 @@ namespace brw {
return DEPENDENCY_BLOCKS;
}
const bblock_t *
parent(const bblock_t *b) const
{
assert(unsigned(b->num) < num_parents);
return parents[b->num];
}
bblock_t *
parent(bblock_t *b) const
{
assert(unsigned(b->num) < num_parents);
return parents[b->num];
}
bblock_t *
intersect(bblock_t *b1, bblock_t *b2) const;
void
dump(const backend_shader *s) const;
dump() const;
private:
unsigned num_parents;
bblock_t **parents;
};
}
#endif