glsl_to_nir: fix shader_clock

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5505>
This commit is contained in:
Rob Clark 2020-06-16 17:45:59 -07:00 committed by Marge Bot
parent 8505e6757b
commit c9976f5e4a
1 changed files with 0 additions and 1 deletions

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@ -1400,7 +1400,6 @@ nir_visitor::visit(ir_call *ir)
break;
case nir_intrinsic_shader_clock:
nir_ssa_dest_init(&instr->instr, &instr->dest, 2, 32, NULL);
instr->num_components = 2;
nir_intrinsic_set_memory_scope(instr, NIR_SCOPE_SUBGROUP);
nir_builder_instr_insert(&b, &instr->instr);
break;