glsl_to_nir: fix shader_clock
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5505>
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@ -1400,7 +1400,6 @@ nir_visitor::visit(ir_call *ir)
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break;
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case nir_intrinsic_shader_clock:
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nir_ssa_dest_init(&instr->instr, &instr->dest, 2, 32, NULL);
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instr->num_components = 2;
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nir_intrinsic_set_memory_scope(instr, NIR_SCOPE_SUBGROUP);
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nir_builder_instr_insert(&b, &instr->instr);
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break;
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