mesa: Move declaration to top of block.

To fix MSVC build.  Trivial.
This commit is contained in:
José Fonseca 2014-05-23 11:23:52 +01:00
parent 57876fee38
commit c98b704128
1 changed files with 3 additions and 1 deletions

View File

@ -325,10 +325,12 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
struct gl_renderbuffer *src_rb,
GLenum target)
{
unsigned texcoord_size;
/* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */
assert(_mesa_is_desktop_gl(ctx) || target == GL_TEXTURE_2D);
unsigned texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true,
2, texcoord_size, 0);