mesa: Move declaration to top of block.
To fix MSVC build. Trivial.
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@ -325,10 +325,12 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
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struct gl_renderbuffer *src_rb,
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GLenum target)
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{
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unsigned texcoord_size;
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/* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */
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assert(_mesa_is_desktop_gl(ctx) || target == GL_TEXTURE_2D);
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unsigned texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
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texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
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_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true,
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2, texcoord_size, 0);
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