v3dv: implement vk{Create,Destroy}RenderPass
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@ -23,11 +23,138 @@
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#include "v3dv_private.h"
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static uint32_t
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num_subpass_attachments(const VkSubpassDescription *desc)
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{
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return desc->inputAttachmentCount +
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desc->colorAttachmentCount +
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(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
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(desc->pDepthStencilAttachment != NULL);
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}
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VkResult
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v3dv_CreateRenderPass(VkDevice device,
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v3dv_CreateRenderPass(VkDevice _device,
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const VkRenderPassCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkRenderPass *pRenderPass)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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struct v3dv_render_pass *pass;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
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size_t size = sizeof(*pass);
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size_t subpasses_offset = size;
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size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
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size_t attachments_offset = size;
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size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
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pass = vk_alloc2(&device->alloc, pAllocator, size, 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pass == NULL)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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memset(pass, 0, size);
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pass->attachment_count = pCreateInfo->attachmentCount;
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pass->attachments = (void *) pass + attachments_offset;
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pass->subpass_count = pCreateInfo->subpassCount;
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pass->subpasses = (void *) pass + subpasses_offset;
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for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
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pass->attachments[i].desc = pCreateInfo->pAttachments[i];
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uint32_t subpass_attachment_count = 0;
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for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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subpass_attachment_count += num_subpass_attachments(desc);
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}
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if (subpass_attachment_count) {
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const size_t subpass_attachment_bytes =
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subpass_attachment_count * sizeof(struct v3dv_subpass_attachment);
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pass->subpass_attachments =
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vk_alloc2(&device->alloc, pAllocator, subpass_attachment_bytes, 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (pass->subpass_attachments == NULL) {
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vk_free2(&device->alloc, pAllocator, pass);
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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}
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} else {
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pass->subpass_attachments = NULL;
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}
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struct v3dv_subpass_attachment *p = pass->subpass_attachments;
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for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
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const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
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struct v3dv_subpass *subpass = &pass->subpasses[i];
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subpass->input_count = desc->inputAttachmentCount;
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subpass->color_count = desc->colorAttachmentCount;
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if (desc->inputAttachmentCount > 0) {
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subpass->input_attachments = p;
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p += desc->inputAttachmentCount;
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for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
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subpass->input_attachments[j] = (struct v3dv_subpass_attachment) {
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.attachment = desc->pInputAttachments[j].attachment,
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.layout = desc->pInputAttachments[j].layout,
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};
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}
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}
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if (desc->colorAttachmentCount > 0) {
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subpass->color_attachments = p;
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p += desc->colorAttachmentCount;
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for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
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subpass->color_attachments[j] = (struct v3dv_subpass_attachment) {
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.attachment = desc->pColorAttachments[j].attachment,
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.layout = desc->pColorAttachments[j].layout,
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};
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}
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}
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if (desc->pResolveAttachments) {
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subpass->resolve_attachments = p;
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p += desc->colorAttachmentCount;
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for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
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subpass->resolve_attachments[j] = (struct v3dv_subpass_attachment) {
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.attachment = desc->pResolveAttachments[j].attachment,
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.layout = desc->pResolveAttachments[j].layout,
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};
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}
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}
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if (desc->pDepthStencilAttachment) {
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subpass->ds_attachment = (struct v3dv_subpass_attachment) {
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.attachment = desc->pDepthStencilAttachment->attachment,
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.layout = desc->pDepthStencilAttachment->layout,
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};
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} else {
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subpass->ds_attachment.attachment = VK_ATTACHMENT_UNUSED;
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}
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}
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/* FIXME: handle subpass dependencies */
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*pRenderPass = v3dv_render_pass_to_handle(pass);
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return VK_SUCCESS;
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}
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void
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v3dv_DestroyRenderPass(VkDevice _device,
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VkRenderPass _pass,
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const VkAllocationCallbacks *pAllocator)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass);
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if (!_pass)
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return;
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vk_free2(&device->alloc, pAllocator, pass->subpass_attachments);
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vk_free2(&device->alloc, pAllocator, pass);
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}
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@ -304,6 +304,36 @@ struct v3dv_buffer {
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VkDeviceSize mem_offset;
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};
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struct v3dv_subpass_attachment {
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uint32_t attachment;
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VkImageLayout layout;
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};
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struct v3dv_subpass {
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uint32_t input_count;
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struct v3dv_subpass_attachment *input_attachments;
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uint32_t color_count;
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struct v3dv_subpass_attachment *color_attachments;
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struct v3dv_subpass_attachment *resolve_attachments;
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struct v3dv_subpass_attachment ds_attachment;
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};
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struct v3dv_render_pass_attachment {
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VkAttachmentDescription desc;
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};
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struct v3dv_render_pass {
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uint32_t attachment_count;
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struct v3dv_render_pass_attachment *attachments;
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uint32_t subpass_count;
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struct v3dv_subpass *subpasses;
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struct v3dv_subpass_attachment *subpass_attachments;
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};
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struct v3dv_shader_module {
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unsigned char sha1[20];
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uint32_t size;
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