v3dv: implement vk{Create,Destroy}RenderPass

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2019-12-09 12:16:35 +01:00 committed by Marge Bot
parent cdba5361fe
commit c95904f83e
2 changed files with 158 additions and 1 deletions

View File

@ -23,11 +23,138 @@
#include "v3dv_private.h"
static uint32_t
num_subpass_attachments(const VkSubpassDescription *desc)
{
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
(desc->pDepthStencilAttachment != NULL);
}
VkResult
v3dv_CreateRenderPass(VkDevice device,
v3dv_CreateRenderPass(VkDevice _device,
const VkRenderPassCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkRenderPass *pRenderPass)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
struct v3dv_render_pass *pass;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
size_t size = sizeof(*pass);
size_t subpasses_offset = size;
size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
size_t attachments_offset = size;
size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
pass = vk_alloc2(&device->alloc, pAllocator, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
memset(pass, 0, size);
pass->attachment_count = pCreateInfo->attachmentCount;
pass->attachments = (void *) pass + attachments_offset;
pass->subpass_count = pCreateInfo->subpassCount;
pass->subpasses = (void *) pass + subpasses_offset;
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
pass->attachments[i].desc = pCreateInfo->pAttachments[i];
uint32_t subpass_attachment_count = 0;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
subpass_attachment_count += num_subpass_attachments(desc);
}
if (subpass_attachment_count) {
const size_t subpass_attachment_bytes =
subpass_attachment_count * sizeof(struct v3dv_subpass_attachment);
pass->subpass_attachments =
vk_alloc2(&device->alloc, pAllocator, subpass_attachment_bytes, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (pass->subpass_attachments == NULL) {
vk_free2(&device->alloc, pAllocator, pass);
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
}
} else {
pass->subpass_attachments = NULL;
}
struct v3dv_subpass_attachment *p = pass->subpass_attachments;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
struct v3dv_subpass *subpass = &pass->subpasses[i];
subpass->input_count = desc->inputAttachmentCount;
subpass->color_count = desc->colorAttachmentCount;
if (desc->inputAttachmentCount > 0) {
subpass->input_attachments = p;
p += desc->inputAttachmentCount;
for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
subpass->input_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pInputAttachments[j].attachment,
.layout = desc->pInputAttachments[j].layout,
};
}
}
if (desc->colorAttachmentCount > 0) {
subpass->color_attachments = p;
p += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->color_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pColorAttachments[j].attachment,
.layout = desc->pColorAttachments[j].layout,
};
}
}
if (desc->pResolveAttachments) {
subpass->resolve_attachments = p;
p += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->resolve_attachments[j] = (struct v3dv_subpass_attachment) {
.attachment = desc->pResolveAttachments[j].attachment,
.layout = desc->pResolveAttachments[j].layout,
};
}
}
if (desc->pDepthStencilAttachment) {
subpass->ds_attachment = (struct v3dv_subpass_attachment) {
.attachment = desc->pDepthStencilAttachment->attachment,
.layout = desc->pDepthStencilAttachment->layout,
};
} else {
subpass->ds_attachment.attachment = VK_ATTACHMENT_UNUSED;
}
}
/* FIXME: handle subpass dependencies */
*pRenderPass = v3dv_render_pass_to_handle(pass);
return VK_SUCCESS;
}
void
v3dv_DestroyRenderPass(VkDevice _device,
VkRenderPass _pass,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass);
if (!_pass)
return;
vk_free2(&device->alloc, pAllocator, pass->subpass_attachments);
vk_free2(&device->alloc, pAllocator, pass);
}

View File

@ -304,6 +304,36 @@ struct v3dv_buffer {
VkDeviceSize mem_offset;
};
struct v3dv_subpass_attachment {
uint32_t attachment;
VkImageLayout layout;
};
struct v3dv_subpass {
uint32_t input_count;
struct v3dv_subpass_attachment *input_attachments;
uint32_t color_count;
struct v3dv_subpass_attachment *color_attachments;
struct v3dv_subpass_attachment *resolve_attachments;
struct v3dv_subpass_attachment ds_attachment;
};
struct v3dv_render_pass_attachment {
VkAttachmentDescription desc;
};
struct v3dv_render_pass {
uint32_t attachment_count;
struct v3dv_render_pass_attachment *attachments;
uint32_t subpass_count;
struct v3dv_subpass *subpasses;
struct v3dv_subpass_attachment *subpass_attachments;
};
struct v3dv_shader_module {
unsigned char sha1[20];
uint32_t size;