panfrost: Use nir_builder_init_simple_shader for blits
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
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@ -48,9 +48,10 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
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{
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bool is_colour = loc >= FRAG_RESULT_DATA0;
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nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
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nir_function *fn = nir_function_create(shader, "main");
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nir_function_impl *impl = nir_function_impl_create(fn);
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nir_builder _b;
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nir_builder_init_simple_shader(&_b, NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options);
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nir_builder *b = &_b;
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nir_shader *shader = b->shader;
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nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "coord");
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nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(
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@ -59,11 +60,6 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
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c_src->data.location = VARYING_SLOT_TEX0;
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c_out->data.location = loc;
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nir_builder _b;
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nir_builder *b = &_b;
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nir_builder_init(b, impl);
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b->cursor = nir_before_block(nir_start_block(impl));
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nir_ssa_def *coord = nir_load_var(b, c_src);
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nir_tex_instr *tex = nir_tex_instr_create(shader, ms ? 3 : 1);
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