panfrost: Use nir_builder_init_simple_shader for blits

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476>
This commit is contained in:
Alyssa Rosenzweig 2020-08-26 16:48:13 -04:00 committed by Marge Bot
parent 4467e792c5
commit c92be29a47
1 changed files with 4 additions and 8 deletions

View File

@ -48,9 +48,10 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
{
bool is_colour = loc >= FRAG_RESULT_DATA0;
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options, NULL);
nir_function *fn = nir_function_create(shader, "main");
nir_function_impl *impl = nir_function_impl_create(fn);
nir_builder _b;
nir_builder_init_simple_shader(&_b, NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options);
nir_builder *b = &_b;
nir_shader *shader = b->shader;
nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "coord");
nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(
@ -59,11 +60,6 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
c_src->data.location = VARYING_SLOT_TEX0;
c_out->data.location = loc;
nir_builder _b;
nir_builder *b = &_b;
nir_builder_init(b, impl);
b->cursor = nir_before_block(nir_start_block(impl));
nir_ssa_def *coord = nir_load_var(b, c_src);
nir_tex_instr *tex = nir_tex_instr_create(shader, ms ? 3 : 1);