nvfx: emit bo relocations only when needed

Should improve performance, possibly significantly.
This commit is contained in:
Luca Barbieri 2010-08-23 16:43:04 +02:00
parent ea70969618
commit c907b94713
8 changed files with 66 additions and 21 deletions

View File

@ -46,6 +46,9 @@ nvfx_destroy(struct pipe_context *pipe)
if (nvfx->draw)
draw_destroy(nvfx->draw);
if(nvfx->screen->cur_ctx == nvfx)
nvfx->screen->cur_ctx = NULL;
FREE(nvfx);
}
@ -72,8 +75,6 @@ nvfx_create(struct pipe_screen *pscreen, void *priv)
nvfx->pipe.clear = nvfx_clear;
nvfx->pipe.flush = nvfx_flush;
screen->base.channel->user_private = nvfx;
nvfx->is_nv4x = screen->is_nv4x;
/* TODO: it seems that nv30 might have fixed function clipping usable with vertex programs
* However, my code for that doesn't work, so use vp clipping for all cards, which works.
@ -103,6 +104,7 @@ nvfx_create(struct pipe_screen *pscreen, void *priv)
nvfx->hw_pointsprite_control = -1;
nvfx->hw_vp_output = -1;
nvfx->use_vertex_buffers = -1;
nvfx->relocs_needed = NVFX_RELOCATE_ALL;
LIST_INITHEAD(&nvfx->render_cache);

View File

@ -47,6 +47,13 @@
#define NVFX_NEW_INDEX (1 << 16)
#define NVFX_NEW_SPRITE (1 << 17)
#define NVFX_RELOCATE_FRAMEBUFFER (1 << 0)
#define NVFX_RELOCATE_FRAGTEX (1 << 1)
#define NVFX_RELOCATE_FRAGPROG (1 << 2)
#define NVFX_RELOCATE_VTXBUF (1 << 3)
#define NVFX_RELOCATE_IDXBUF (1 << 4)
#define NVFX_RELOCATE_ALL 0x1f
struct nvfx_rasterizer_state {
struct pipe_rasterizer_state pipe;
unsigned sb_len;
@ -199,6 +206,8 @@ struct nvfx_context {
int hw_pointsprite_control;
int hw_vp_output;
struct nvfx_fragment_program* hw_fragprog;
unsigned relocs_needed;
};
static INLINE struct nvfx_context *
@ -290,10 +299,25 @@ extern void nvfx_state_sr_validate(struct nvfx_context *nvfx);
extern void nvfx_state_zsa_validate(struct nvfx_context *nvfx);
/* nvfx_state_emit.c */
extern void nvfx_state_relocate(struct nvfx_context *nvfx);
extern void nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs);
extern boolean nvfx_state_validate(struct nvfx_context *nvfx);
extern boolean nvfx_state_validate_swtnl(struct nvfx_context *nvfx);
extern void nvfx_state_emit(struct nvfx_context *nvfx);
static inline void
nvfx_state_emit(struct nvfx_context *nvfx)
{
unsigned relocs = NVFX_RELOCATE_FRAMEBUFFER | NVFX_RELOCATE_FRAGTEX | NVFX_RELOCATE_FRAGPROG;
if (nvfx->render_mode == HW)
{
relocs |= NVFX_RELOCATE_VTXBUF;
if(nvfx->use_index_buffer)
relocs |= NVFX_RELOCATE_IDXBUF;
}
relocs &= nvfx->relocs_needed;
if(relocs)
nvfx_state_relocate(nvfx, relocs);
}
/* nvfx_transfer.c */
extern void nvfx_init_transfer_functions(struct pipe_context *pipe);

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@ -1471,6 +1471,8 @@ update:
nvfx->hw_pointsprite_control = pointsprite_control;
}
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGPROG;
}
void
@ -1487,6 +1489,7 @@ nvfx_fragprog_relocate(struct nvfx_context *nvfx)
OUT_RELOC(chan, bo, offset, fp_flags | NOUVEAU_BO_LOW |
NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGPROG;
}
void

View File

@ -205,6 +205,7 @@ nvfx_fragtex_validate(struct nvfx_context *nvfx)
}
}
nvfx->dirty_samplers = 0;
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX;
}
void
@ -231,6 +232,7 @@ nvfx_fragtex_relocate(struct nvfx_context *nvfx)
OUT_RELOC(chan, bo, nvfx->hw_txf[unit], tex_flags | NOUVEAU_BO_OR | NOUVEAU_BO_DUMMY,
NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAGTEX;
}
void

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@ -377,6 +377,14 @@ nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
}
static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
{
struct nvfx_screen* screen = chan->user_private;
struct nvfx_context* nvfx = screen->cur_ctx;
if(nvfx)
nvfx->relocs_needed = NVFX_RELOCATE_ALL;
}
struct pipe_screen *
nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
{
@ -398,6 +406,9 @@ nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
return NULL;
}
chan = screen->base.channel;
screen->cur_ctx = NULL;
chan->user_private = screen;
chan->flush_notify = nvfx_channel_flush_notify;
pscreen->winsys = ws;
pscreen->destroy = nvfx_screen_destroy;

View File

@ -20,6 +20,7 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
nvfx->hw_pointsprite_control = -1;
nvfx->hw_vp_output = -1;
nvfx->screen->cur_ctx = nvfx;
nvfx->relocs_needed = NVFX_RELOCATE_ALL;
}
/* These can trigger use the of 3D engine to copy temporaries.
@ -244,12 +245,12 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
return TRUE;
}
void
nvfx_state_emit(struct nvfx_context *nvfx)
inline void
nvfx_state_relocate(struct nvfx_context *nvfx, unsigned relocs)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
/* we need to ensure there is enough space to output relocations in one go */
unsigned max_relocs = 0
const unsigned max_relocs = 0
+ 16 /* vertex buffers, incl. dma flag */
+ 2 /* index buffer plus format+dma flag */
+ 2 * 5 /* 4 cbufs + zsbuf, plus dma objects */
@ -257,22 +258,19 @@ nvfx_state_emit(struct nvfx_context *nvfx)
+ 2 * 4 /* vertex textures plus format+dma flag */
+ 1 /* fragprog incl dma flag */
;
MARK_RING(chan, max_relocs * 2, max_relocs * 2);
nvfx_state_relocate(nvfx);
}
void
nvfx_state_relocate(struct nvfx_context *nvfx)
{
nvfx_framebuffer_relocate(nvfx);
nvfx_fragtex_relocate(nvfx);
nvfx_fragprog_relocate(nvfx);
if (nvfx->render_mode == HW)
{
MARK_RING(chan, max_relocs * 2, max_relocs * 2);
if(relocs & NVFX_RELOCATE_FRAMEBUFFER)
nvfx_framebuffer_relocate(nvfx);
if(relocs & NVFX_RELOCATE_FRAGTEX)
nvfx_fragtex_relocate(nvfx);
if(relocs & NVFX_RELOCATE_FRAGPROG)
nvfx_fragprog_relocate(nvfx);
if(relocs & NVFX_RELOCATE_VTXBUF)
nvfx_vbo_relocate(nvfx);
if(nvfx->use_index_buffer)
nvfx_idxbuf_relocate(nvfx);
}
if(relocs & NVFX_RELOCATE_IDXBUF)
nvfx_idxbuf_relocate(nvfx);
}
boolean

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@ -278,6 +278,7 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
OUT_RING(chan, RING_3D(NV34TCL_VIEWPORT_TX_ORIGIN, 1));
OUT_RING(chan, 0);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
}
void
@ -307,4 +308,5 @@ nvfx_framebuffer_relocate(struct nvfx_context *nvfx)
DO(NV40, 3);
DO_(nvfx->hw_zeta, NV34, ZETA);
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
}

View File

@ -334,6 +334,7 @@ nvfx_vbo_validate(struct nvfx_context *nvfx)
OUT_RING(chan, 0);
nvfx->hw_vtxelt_nr = nvfx->vtxelt->num_elements;
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
return TRUE;
}
@ -362,6 +363,7 @@ nvfx_vbo_relocate(struct nvfx_context *nvfx)
vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
0, NV34TCL_VTXBUF_ADDRESS_DMA1);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_VTXBUF;
}
static void
@ -382,6 +384,7 @@ nvfx_idxbuf_emit(struct nvfx_context* nvfx, unsigned ib_flags)
OUT_RELOC(chan, bo, nvfx->idxbuf.offset + 1, ib_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, ib_format, ib_flags | NOUVEAU_BO_OR,
0, NV34TCL_IDXBUF_FORMAT_DMA1);
nvfx->relocs_needed &=~ NVFX_RELOCATE_IDXBUF;
}
void