mesa: use gl_buffer_index in a few places
Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -174,7 +174,7 @@ draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
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* renderbuffer (a BUFFER_* value).
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* return -1 for an invalid buffer.
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*/
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static GLint
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static gl_buffer_index
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read_buffer_enum_to_index(GLenum buffer)
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{
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switch (buffer) {
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@ -675,7 +675,7 @@ _mesa_update_draw_buffers(struct gl_context *ctx)
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*/
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void
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_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum buffer, GLint bufferIndex)
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GLenum buffer, gl_buffer_index bufferIndex)
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{
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if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
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/* Only update the per-context READ_BUFFER state if we're bound to
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@ -701,7 +701,7 @@ _mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum buffer, const char *caller)
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{
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GLbitfield supportedMask;
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GLint srcBuffer;
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gl_buffer_index srcBuffer;
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FLUSH_VERTICES(ctx, 0);
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@ -34,6 +34,7 @@
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#include "glheader.h"
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#include "mtypes.h"
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struct gl_context;
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struct gl_framebuffer;
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@ -66,7 +67,7 @@ _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
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extern void
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_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum buffer, GLint bufferIndex);
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GLenum buffer, gl_buffer_index bufferIndex);
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extern void
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_mesa_update_draw_buffers(struct gl_context *ctx);
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@ -1601,7 +1601,6 @@ static void
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handle_first_current(struct gl_context *ctx)
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{
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GLenum buffer;
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GLint bufferIndex;
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if (ctx->Version == 0) {
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/* probably in the process of tearing down the context */
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@ -1627,6 +1626,7 @@ handle_first_current(struct gl_context *ctx)
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}
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if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
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gl_buffer_index bufferIndex;
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if (ctx->ReadBuffer->Visual.doubleBufferMode) {
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buffer = GL_BACK;
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bufferIndex = BUFFER_BACK_LEFT;
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