radeonsi: rename si_vertex_element -> si_vertex_elements

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-06-09 19:33:24 +02:00
parent 7be6186e0c
commit c8b6f42e25
4 changed files with 6 additions and 6 deletions

View File

@ -1027,7 +1027,7 @@ static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
{
struct si_vertex_element *velems = sctx->vertex_elements;
struct si_vertex_elements *velems = sctx->vertex_elements;
struct si_descriptors *desc = &sctx->vertex_buffers;
unsigned i, count;
unsigned desc_list_byte_size;

View File

@ -290,7 +290,7 @@ struct si_context {
struct si_cs_shader_state cs_shader_state;
/* shader information */
struct si_vertex_element *vertex_elements;
struct si_vertex_elements *vertex_elements;
unsigned sprite_coord_enable;
bool flatshade;
bool do_update_shaders;

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@ -3716,7 +3716,7 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
const struct pipe_vertex_element *elements)
{
struct si_screen *sscreen = (struct si_screen*)ctx->screen;
struct si_vertex_element *v = CALLOC_STRUCT(si_vertex_element);
struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
bool used[SI_NUM_VERTEX_BUFFERS] = {};
int i;
@ -3856,8 +3856,8 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_element *old = sctx->vertex_elements;
struct si_vertex_element *v = (struct si_vertex_element*)state;
struct si_vertex_elements *old = sctx->vertex_elements;
struct si_vertex_elements *v = (struct si_vertex_elements*)state;
sctx->vertex_elements = v;
sctx->vertex_buffers_dirty = true;

View File

@ -98,7 +98,7 @@ struct si_stencil_ref {
struct si_dsa_stencil_ref_part dsa_part;
};
struct si_vertex_element
struct si_vertex_elements
{
unsigned count;
unsigned first_vb_use_mask;