Removed optimizations (this code is now seldom used)
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d922109eb3
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c8a27838a0
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@ -1,4 +1,4 @@
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/* $Id: t_array_api.c,v 1.17 2001/08/02 21:30:10 keithw Exp $ */
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/* $Id: t_array_api.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -48,38 +48,6 @@
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static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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GLsizei count )
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* Need to produce immediate structs, either for compiling or
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* because the array range is too large to process in a single
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* VB. In GL_EXECUTE mode, this introduces two redundant
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* operations: producing the flag array and computing the orflag
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* of the flag array.
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*/
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#if 0
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/* Buggy - see sgl testGeoSets.exe polygon mode
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*/
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if (_tnl_hard_begin( ctx, mode )) {
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GLint i;
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for (i = 0 ; i < count ; ) {
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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GLuint start = IM->Start;
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GLuint nr = MIN2( IMM_MAXDATA - start, (GLuint) (count - i) );
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_tnl_fill_immediate_drawarrays( ctx, IM, i, i+nr );
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IM->Count = start + nr;
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i += nr;
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if (i == count)
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_tnl_end( ctx );
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_tnl_flush_immediate( IM );
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}
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}
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#else
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/* Simple alternative to above code.
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*/
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if (_tnl_hard_begin( ctx, mode ))
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{
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GLuint i;
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@ -88,46 +56,12 @@ static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
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}
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_tnl_end( ctx );
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}
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#endif
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}
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static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
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const GLuint *indices)
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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#if 0
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/* Optimized code that fakes the effect of calling
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* _tnl_array_element for each index in the list.
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*
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* Possibly buggy, see above.
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*/
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if (_tnl_hard_begin( ctx, mode )) {
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GLint i, j;
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for (i = 0 ; i < count ; ) {
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struct immediate *IM = TNL_CURRENT_IM(ctx);
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GLuint start = IM->Start;
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GLint end = MIN2( IMM_MAXDATA, (count - i) + start);
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GLuint sf = IM->Flag[start];
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IM->FlushElt = IM->ArrayEltFlush;
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for (j = start ; j < end ; j++) {
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IM->Elt[j] = (GLuint) *indices++;
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IM->Flag[j] = VERT_ELT;
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}
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IM->Flag[start] |= (sf & IM->ArrayEltFlags);
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IM->Count = end;
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i += end - start;
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if (i == count)
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_tnl_end( ctx );
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_tnl_flush_immediate( IM );
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}
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}
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#else
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/* Simple version of the above code.
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*/
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if (_tnl_hard_begin(ctx, mode)) {
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@ -136,7 +70,6 @@ static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
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_tnl_array_element( ctx, indices[i] );
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_tnl_end( ctx );
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}
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#endif
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}
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@ -1,4 +1,4 @@
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/* $Id: t_array_import.c,v 1.17 2001/05/17 11:33:33 keithw Exp $ */
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/* $Id: t_array_import.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -388,110 +388,3 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
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}
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/* Function to fill an immediate struct with the effects of
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* consecutive calls to ArrayElement with consecutive indices. Used
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* for display lists and very large fan-like primitives only.
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*/
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void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
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GLuint start, GLuint count )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint required = ctx->Array._Enabled;
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GLuint n = count - start;
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GLuint i;
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if (!ctx->CompileFlag)
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required &= tnl->pipeline.inputs;
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if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
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fprintf(stderr, "exec_full_array_elements %d .. %d\n", start, count);
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_math_trans_4f( IM->Obj + IM->Start,
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ctx->Array.Vertex.Ptr,
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ctx->Array.Vertex.StrideB,
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ctx->Array.Vertex.Type,
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ctx->Array.Vertex.Size,
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start, n );
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if (ctx->Array.Vertex.Size == 4)
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required |= VERT_OBJ_234;
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else if (ctx->Array.Vertex.Size == 3)
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required |= VERT_OBJ_23;
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if (required & VERT_NORM) {
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_math_trans_3f( IM->Normal + IM->Start,
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ctx->Array.Normal.Ptr,
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ctx->Array.Normal.StrideB,
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ctx->Array.Normal.Type,
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start, n );
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}
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if (required & VERT_EDGE) {
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_math_trans_1ub( IM->EdgeFlag + IM->Start,
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ctx->Array.EdgeFlag.Ptr,
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ctx->Array.EdgeFlag.StrideB,
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ctx->Array.EdgeFlag.Type,
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start, n );
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}
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if (required & VERT_RGBA) {
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_math_trans_4f( IM->Color + IM->Start,
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ctx->Array.Color.Ptr,
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ctx->Array.Color.StrideB,
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ctx->Array.Color.Type,
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ctx->Array.Color.Size,
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start, n );
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}
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if (required & VERT_SPEC_RGB) {
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_math_trans_4f( IM->SecondaryColor + IM->Start,
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ctx->Array.SecondaryColor.Ptr,
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ctx->Array.SecondaryColor.StrideB,
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ctx->Array.SecondaryColor.Type,
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ctx->Array.SecondaryColor.Size,
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start, n );
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}
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if (required & VERT_FOG_COORD) {
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_math_trans_1f( IM->FogCoord + IM->Start,
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ctx->Array.FogCoord.Ptr,
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ctx->Array.FogCoord.StrideB,
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ctx->Array.FogCoord.Type,
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start, n );
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}
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if (required & VERT_INDEX) {
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_math_trans_1ui( IM->Index + IM->Start,
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ctx->Array.Index.Ptr,
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ctx->Array.Index.StrideB,
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ctx->Array.Index.Type,
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start, n );
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}
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if (required & VERT_TEX_ANY) {
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
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if (required & VERT_TEX(i)) {
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_math_trans_4f( IM->TexCoord[i] + IM->Start,
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ctx->Array.TexCoord[i].Ptr,
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ctx->Array.TexCoord[i].StrideB,
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ctx->Array.TexCoord[i].Type,
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ctx->Array.TexCoord[i].Size,
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start, n );
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if (ctx->Array.TexCoord[i].Size == 4)
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IM->TexSize |= TEX_SIZE_4(i);
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else if (ctx->Array.TexCoord[i].Size == 3)
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IM->TexSize |= TEX_SIZE_3(i);
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}
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}
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}
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IM->Count = IM->Start + n;
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IM->Flag[IM->Start] &= IM->ArrayEltFlags;
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IM->Flag[IM->Start] |= required;
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for (i = IM->Start+1 ; i < IM->Count ; i++)
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IM->Flag[i] = required;
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}
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@ -1,4 +1,4 @@
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/* $Id: t_array_import.h,v 1.3 2001/04/28 08:39:18 keithw Exp $ */
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/* $Id: t_array_import.h,v 1.4 2001/08/13 22:15:54 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -32,10 +32,6 @@
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extern void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count );
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extern void _tnl_fill_immediate_drawarrays( GLcontext *ctx,
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struct immediate *IM,
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GLuint start, GLuint count ) ;
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extern void _tnl_array_import_init( GLcontext *ctx );
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#endif
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