just some comments/docs

This commit is contained in:
Brian Paul 2006-04-05 03:29:46 +00:00
parent 1979b6b2de
commit c87809c9ed
1 changed files with 19 additions and 3 deletions

View File

@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 6.5.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -31,6 +30,21 @@
#include "mtypes.h" /* hack for GLchan */
/**
* Array translation.
* For example, convert array of GLushort[3] to GLfloat[4].
* The function name specifies the destination format/size.
* \param to the destination address
* \param ptr the source address
* \param stride the source stride (in bytes) between elements
* \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc)
* \param size number of values per element in source array (1,2,3 or 4)
* \param start first element in source array to convert
* \param n number of elements to convert
*
* Note: "element" means a tuple like GLfloat[3] or GLubyte[4].
*/
extern void _math_trans_1f(GLfloat *to,
CONST void *ptr,
@ -77,6 +91,7 @@ extern void _math_trans_4us(GLushort (*to)[4],
GLuint start,
GLuint n );
/** Convert to floats w/out normalization (i.e. just cast) */
extern void _math_trans_4f(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
@ -85,6 +100,7 @@ extern void _math_trans_4f(GLfloat (*to)[4],
GLuint start,
GLuint n );
/** Convert to normalized floats in [0,1] or [-1, 1] */
extern void _math_trans_4fc(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,