just some comments/docs
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@ -1,9 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -31,6 +30,21 @@
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#include "mtypes.h" /* hack for GLchan */
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/**
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* Array translation.
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* For example, convert array of GLushort[3] to GLfloat[4].
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* The function name specifies the destination format/size.
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* \param to the destination address
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* \param ptr the source address
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* \param stride the source stride (in bytes) between elements
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* \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc)
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* \param size number of values per element in source array (1,2,3 or 4)
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* \param start first element in source array to convert
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* \param n number of elements to convert
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*
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* Note: "element" means a tuple like GLfloat[3] or GLubyte[4].
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*/
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extern void _math_trans_1f(GLfloat *to,
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CONST void *ptr,
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@ -77,6 +91,7 @@ extern void _math_trans_4us(GLushort (*to)[4],
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GLuint start,
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GLuint n );
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/** Convert to floats w/out normalization (i.e. just cast) */
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extern void _math_trans_4f(GLfloat (*to)[4],
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CONST void *ptr,
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GLuint stride,
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@ -85,6 +100,7 @@ extern void _math_trans_4f(GLfloat (*to)[4],
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GLuint start,
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GLuint n );
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/** Convert to normalized floats in [0,1] or [-1, 1] */
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extern void _math_trans_4fc(GLfloat (*to)[4],
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CONST void *ptr,
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GLuint stride,
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