diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index eec2b141746..ed4f9870f23 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -1094,6 +1094,28 @@ brw_blorp_download_miptree(struct brw_context *brw, result = true; + /* As we implement PBO transfers by binding the user-provided BO as a + * fake framebuffer and rendering to it. This breaks the invariant of the + * GL that nothing is able to render to a BO, causing nondeterministic + * corruption issues because the render cache is not coherent with a + * number of other caches that the BO could potentially be bound to + * afterwards. + * + * This could be solved in the same way that we guarantee texture + * coherency after a texture is attached to a framebuffer and + * rendered to, but that would involve checking *all* BOs bound to + * the pipeline for the case we need to emit a cache flush due to + * previous rendering to any of them -- Including vertex, index, + * uniform, atomic counter, shader image, transform feedback, + * indirect draw buffers, etc. + * + * That would increase the per-draw call overhead even though it's + * very unlikely that any of the BOs bound to the pipeline has been + * rendered to via a PBO at any point, so it seems better to just + * flush here unconditionally. + */ + brw_emit_mi_flush(brw); + err: brw_bo_unreference(dst_bo); diff --git a/src/mesa/drivers/dri/i965/intel_pixel_read.c b/src/mesa/drivers/dri/i965/intel_pixel_read.c index 6aa9b53464d..4528d6d265a 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_read.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_read.c @@ -275,30 +275,8 @@ intelReadPixels(struct gl_context * ctx, if (_mesa_is_bufferobj(pack->BufferObj)) { if (intel_readpixels_blorp(ctx, x, y, width, height, - format, type, pixels, pack)) { - /* intel_readpixels_blorp() implements PBO transfers by - * binding the user-provided BO as a fake framebuffer and rendering - * to it. This breaks the invariant of the GL that nothing is able - * to render to a BO, causing nondeterministic corruption issues - * because the render cache is not coherent with a number of other - * caches that the BO could potentially be bound to afterwards. - * - * This could be solved in the same way that we guarantee texture - * coherency after a texture is attached to a framebuffer and - * rendered to, but that would involve checking *all* BOs bound to - * the pipeline for the case we need to emit a cache flush due to - * previous rendering to any of them -- Including vertex, index, - * uniform, atomic counter, shader image, transform feedback, - * indirect draw buffers, etc. - * - * That would increase the per-draw call overhead even though it's - * very unlikely that any of the BOs bound to the pipeline has been - * rendered to via a PBO at any point, so it seems better to just - * flush here unconditionally. - */ - brw_emit_mi_flush(brw); + format, type, pixels, pack)) return; - } perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); } diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c index e4d3f120387..5396e0a43bc 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_image.c +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -747,15 +747,8 @@ intel_get_tex_sub_image(struct gl_context *ctx, if (intel_gettexsubimage_blorp(brw, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, - pixels, &ctx->Pack)) { - /* Flush to guarantee coherency between the render cache and other - * caches the PBO could potentially be bound to after this point. - * See the related comment in intelReadPixels() for a more detailed - * explanation. - */ - brw_emit_mi_flush(brw); + pixels, &ctx->Pack)) return; - } perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); }