draw: Remove redundant draw_geometry_shader_delete().
draw_delete_geometry_shader() seems to be the real one. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -156,6 +156,8 @@ void draw_bind_geometry_shader(struct draw_context *draw,
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void draw_delete_geometry_shader(struct draw_context *draw,
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struct draw_geometry_shader *dgs)
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{
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FREE(dgs->primitive_lengths);
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FREE((void*) dgs->state.tokens);
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FREE(dgs);
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}
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@ -469,12 +471,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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return shader->emitted_vertices;
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}
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void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
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{
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FREE((void*) shader->state.tokens);
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FREE(shader);
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}
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void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
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struct draw_context *draw)
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{
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@ -82,8 +82,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
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struct draw_context *draw);
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void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
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int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
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unsigned pipe_prim);
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