remove conditional in RESET_STIPPLE to fix conformance failure
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@ -1,8 +1,8 @@
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/* $Id: t_vb_render.c,v 1.25 2001/12/14 02:51:45 brianp Exp $ */
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/* $Id: t_vb_render.c,v 1.26 2001/12/17 01:46:58 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.0.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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@ -142,7 +142,7 @@ do { \
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#define TAG(x) clip_##x##_verts
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#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
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#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
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#define PRESERVE_VB_DEFS
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#include "t_vb_rendertmp.h"
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@ -229,7 +229,7 @@ static void clip_elt_triangles( GLcontext *ctx,
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(void) (LineFunc && TriangleFunc && QuadFunc); \
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(void) elt; (void) stipple
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#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
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#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
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#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
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#define RENDER_TAB_QUALIFIER
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