remove conditional in RESET_STIPPLE to fix conformance failure

This commit is contained in:
Brian Paul 2001-12-17 01:46:58 +00:00
parent 54772892bd
commit c843a1a039
1 changed files with 4 additions and 4 deletions

View File

@ -1,8 +1,8 @@
/* $Id: t_vb_render.c,v 1.25 2001/12/14 02:51:45 brianp Exp $ */
/* $Id: t_vb_render.c,v 1.26 2001/12/17 01:46:58 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.0.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@ -142,7 +142,7 @@ do { \
#define TAG(x) clip_##x##_verts
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define PRESERVE_VB_DEFS
#include "t_vb_rendertmp.h"
@ -229,7 +229,7 @@ static void clip_elt_triangles( GLcontext *ctx,
(void) (LineFunc && TriangleFunc && QuadFunc); \
(void) elt; (void) stipple
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
#define RENDER_TAB_QUALIFIER